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#26
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For me it was the end of IL2 (I did play exclusivelly online). I haven't flown virtually since February (hopefully, I have other hobbies, and RoF did take a lot of my time too) Quote:
When you tested online wars (with thousands of participants), missions and campaigns restricted to your squad attendance becomes tasteless. Quote:
I'm not a-priori against Pay-to-play if the online war system is interesting enough Quote:
... but well... history is written... we can't change the past... I agree that the doors to "Official" modding could have been more open, better indicated and better documented... but still they were open... Even if I didn't participated to the "after-hack" mod fashion, I went from time to time reading the mod forums (by curiosity)... and what I've seen (which I also forecasted), is that modders don't want *official* modding, they don't want common rules and quality control.... they want to be *free* to do whatever they like (including modifying FM and DM). Yes, many of them to have talent and put a lot of efforts in they work... efforts that they would most probably have not done in if there was a quality check sanction (not that they would not be able to reach the quality standards... but the only fear not to be able to reach them would stop them to just try). With SoW:BoB, it will reach the same way.... whatever the official modding capabilities. Modders (some of them at least) will be unsatisfied, will ask for more opening of the modding capabilities, will rand on forums that the game miss that and that and that FM, DM, etc... could be better (which is allways true... but doesn't justify to change them in a big modding mess). And some day along SoW game life, one will hack the code... modders will find with the hack the freedom they allways hoped for.... and online play will die... So if pay-to-play is the only way to escape this fate.... I'm all for it... |
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