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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-11-2008, 12:04 PM
Bobb4 Bobb4 is offline
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The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered.
This is what Oleg had to say on the subject of complex start-up

2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"...
The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure...
  #2  
Old 11-11-2008, 01:48 PM
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Quote:
Originally Posted by Bobb4 View Post
The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered.
This is what Oleg had to say on the subject of complex start-up

2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"...
The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure...


Yes I remember the disapointment that I felt when reading that...I don't see why they could'nt just put it on a difficulty switch...then everyone would be happy
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  #3  
Old 11-11-2008, 02:02 PM
C6_Krasno C6_Krasno is offline
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Originally Posted by SlipBall View Post
Yes I remember the disapointment that I felt when reading that...I don't see why they could'nt just put it on a difficulty switch...then everyone would be happy
You have the answer in the post you quoted : "Fist becasue it is tioo much time eater in development. "

Is it so difficult to understand ?
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Old 11-11-2008, 04:50 PM
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I don't know....I may be wrong.... But it seems a little late in the game to say, "I would like to see." As if they are still in the design faze?

I would think that what is going to be "seen" is done. The buttons to be pushed, and the levers to be pulled, the check lists to be checked, fuel mixtures to be mixed, which wing to mix them in, and whether or not you want it on the rocks with a straw, are probably mute topics.

I would hope they're past that point by now......I could be wrong...but I hope not
  #5  
Old 11-11-2008, 06:34 PM
C6_Krasno C6_Krasno is offline
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Originally Posted by [RS]Lazarus View Post
I would hope they're past that point by now......I could be wrong...but I hope not
IIRC, Oleg said that all switches were animated, but that they hadn't written the code so that we can use all of them in game, and that he let it to "masochists".
  #6  
Old 11-11-2008, 08:11 PM
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Quote:
Originally Posted by C6_Krasno View Post
You have the answer in the post you quoted : "Fist becasue it is tioo much time eater in development. "

Is it so difficult to understand ?

In fact it is...take the time, invest the energy, to produce a sim that is a desent simulator.
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  #7  
Old 11-11-2008, 09:51 PM
C6_Krasno C6_Krasno is offline
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I guess you knows Oleg's job better than himself then.
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Old 11-11-2008, 07:52 PM
Antoninus Antoninus is offline
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Originally Posted by Bobb4 View Post
The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered.
I don't think people waste their time when they ask for certain features again and again even if Oleg has already answered the questions before. At least they show him that there are people who care for realism and maybe he will consider some of our wishes in future SOW sims or add ons.

Oleg also said that it will be possible for 3rd party add on makers to make more complex aircraft with more realistic procedures, just as they do for MSFS. At least I am satisfied with this and don't expect that I can get a complete sim with several douzend highly detailed flyables for the price of one or two highly detailed MSFS add ons, especially since his team seems to be very small.
  #9  
Old 11-12-2008, 09:38 PM
Baco Baco is offline
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Quote:
Originally Posted by Bobb4 View Post
The irony of all these questions about extra detail in start-up is that Oleg has already said no!
We were hoping he might have changed his mind....

Quote:
The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality.
Oh I see.. then why not make it so you can jump out of the cockpit with a PPSh-41 in your hand and take over the enemy base.. That would add intensity for sure...

By the way, its ok if it´s not real switch by switch procedures. That would be imposible to replicate for every plane that I hope will come out for the SOW sereies. And I understand that it takes away development time. Still, we want a simulation. For a Game we allready have Birds of Pray Il-2 Sturmovick...

And aggain, I have never single played Il-2 Sturmovick. Check the squadrons, see how many dogfight squads are out there and how many serious coops simulation squads...

Anyway Thank you for your replays. It was very enlightning, and I am sorry to be so critic.
I was hoping for a little more compelxity.
  #10  
Old 11-12-2008, 10:41 PM
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I'm not convinced that most SOW player's will play on-line. I think the majority who bought IL2, have many hour's of flight time off-line.
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