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#1
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The irony of all these questions about extra detail in start-up is that Oleg has already said no!
It was in a Sticky thread called Oleg Answers. That thread is now gone and everyone is asking questions that Oleg has already answered. This is what Oleg had to say on the subject of complex start-up 2. Maybe a bit more complex, but maybe anyway by one button. It is still diputable in our team. But sure we wiill not copy rweal procedures for each aircraft. Fist becasue it is tioo much time eater in development. Second, becasue if to do, then to do it really correct, but not like others WWII sims developer declare that they have it realistic. Enough to compare with real manual the item "preparing for fligth(take off, or so)"... The main thing is that most active people will play online our sim and opnly periodically - single play. In online gameplay the procedure for real starting engine will limit very much gameplay, so we MUST go there fro compromises with reality. The only real starting procedure will reduce interest for the gameplay very much... as well as some other real features (like real ACTUAL time of refueling and reloading) - then you will get German or Russian plane ready more quiker than British or US.... This will damage the online gameplay be sure... |
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#2
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Yes I remember the disapointment that I felt when reading that...I don't see why they could'nt just put it on a difficulty switch...then everyone would be happy
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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Is it so difficult to understand ? |
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#4
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I don't know....I may be wrong.... But it seems a little late in the game to say, "I would like to see." As if they are still in the design faze?
I would think that what is going to be "seen" is done. The buttons to be pushed, and the levers to be pulled, the check lists to be checked, fuel mixtures to be mixed, which wing to mix them in, and whether or not you want it on the rocks with a straw, are probably mute topics. I would hope they're past that point by now......I could be wrong...but I hope not |
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#5
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IIRC, Oleg said that all switches were animated, but that they hadn't written the code so that we can use all of them in game, and that he let it to "masochists".
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#6
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In fact it is...take the time, invest the energy, to produce a sim that is a desent simulator.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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I guess you knows Oleg's job better than himself then.
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#8
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Oleg also said that it will be possible for 3rd party add on makers to make more complex aircraft with more realistic procedures, just as they do for MSFS. At least I am satisfied with this and don't expect that I can get a complete sim with several douzend highly detailed flyables for the price of one or two highly detailed MSFS add ons, especially since his team seems to be very small. |
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#9
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By the way, its ok if it´s not real switch by switch procedures. That would be imposible to replicate for every plane that I hope will come out for the SOW sereies. And I understand that it takes away development time. Still, we want a simulation. For a Game we allready have Birds of Pray Il-2 Sturmovick... And aggain, I have never single played Il-2 Sturmovick. Check the squadrons, see how many dogfight squads are out there and how many serious coops simulation squads... Anyway Thank you for your replays. It was very enlightning, and I am sorry to be so critic. I was hoping for a little more compelxity. |
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#10
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I'm not convinced that most SOW player's will play on-line. I think the majority who bought IL2, have many hour's of flight time off-line.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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