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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-07-2008, 02:12 PM
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Originally Posted by Skarphol View Post
Think of how cool it would be to see and cooperate with the AI groundcrew during that procedure! For online play I guess it might be higly unpopular because it is timeconsuming, but offline? Great immersion!

Skarphol
I agree, but with many reservations. Online or offline there is going to be an enormous amount of processing power required to show two interacting ground crew for every aircraft involved in a squadron scramble plus such items as My rigger has already removed the starter plug and pulled the trolley clear. He climbs onto the starboard wing and waits by the cockpit. With my chute on I hobble round the trailing edge of the wing and up onto the walkway. With an agility that never ceases to amaze me, my fitter is out of the cockpit in a flash and putting his hand under my arm, almost lifting me into the cockpit ..... and so on.
There will most likely be up to 11 other aircraft, pilots & crew carrying out similar manoeuvres in fairly close proximity, simultaneously. What price frame-rates if using external view, or even trackIR views come to that?

The more we introduce life-like figures the more careful we have to be in terms of sustaining the reality of the period modelled. I was impressed by the recent film-clip of a pilot briefing using life-like figures - except that none of them resembled a 1940s airman. Their haircuts were too long and none of them talked correctly for the time. While such details can be cleaned up perhaps, it's still asking a lot to reproduce a satisfactory picture of ground life at the instant before a scramble. I guarantee you will notice the bits that don't work far more than those which do.

I'm far more disposed to TB's sprint and go suggestion than getting bogged down in the complexities of mannequin animation.

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Old 11-07-2008, 10:54 PM
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Maybe the ground activity will be on a switch...I would think that such activity would be better off, for use by off-liner's...unless of course that Oleg can pull it off for both
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Old 11-08-2008, 09:35 AM
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I'm sure someone has already suggested it, but could be a pay for patch, or something we could mod for offline only. Let us hope, anyway.
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Old 11-08-2008, 11:09 PM
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After giving this a little thought, I would quess that any ground crew activity would be placed in by the mission designer. So, off-line, on-line, it will all be up to the designer of the map/mission. He could limit the amount of such activity, so as to lessen demand on procesor's
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Old 11-09-2008, 10:58 AM
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I was just watching some world war two footage of Australian Beaufighters operating out of Port Moresby. One thing that I noticed was when a bomb whent off in the water the spray driffed down wind. (Pritty bleeding obvious but it was the first time I'ld noticed it!!!)

In Bob we are getting dynamic weather and wind, so my question is in Bob will the spray effect from splashes in the water be effected by Wind?

Will ordinace that is released be effected by wind?

It may not sound like much, but if your following another bomber in, all that information can be used to help correct your own bombing.
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Old 11-09-2008, 01:00 PM
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Originally Posted by Skoshi Tiger View Post
in Bob will the spray effect from splashes in the water be effected by Wind?

Will ordinace that is released be effected by wind?
IMVHO, these are very different things.

Bombs are heavy, and are large enough that their surface area is relatively small, so the wind will not affect them much. In real life wind affected bombing, no doubt, but the effect will have been less than 1%, really not worth bothering about if it's going to take a lot of processor time, which it conceivably might do.

Spray is lots of little water droplets, and their small size means they have a very large surface area. As such, they are much affected by wind. Also, they can perhaps be treated as a lump, like smoke is, so it might be relatively easy to model spray being blown by the wind.
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Old 11-09-2008, 04:34 PM
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Originally Posted by Igo kyu View Post
IMVHO, these are very different things.

Bombs are heavy, and are large enough that their surface area is relatively small, so the wind will not affect them much. In real life wind affected bombing, no doubt, but the effect will have been less than 1%, really not worth bothering about if it's going to take a lot of processor time, which it conceivably might do.

Spray is lots of little water droplets, and their small size means they have a very large surface area. As such, they are much affected by wind. Also, they can perhaps be treated as a lump, like smoke is, so it might be relatively easy to model spray being blown by the wind.

You could be right...but wasn't wind direction (drift) one of the settings on the "Norden bombsight"? I think that the "Jet Stream" was a big issue when they tried to drop bombs over Japan...
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