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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I wish I could say the same
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#2
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I think hero would be far too powerful starting from 30. Even if enemy stacks were made stronger, mages could still kill most stacks without taking any losses. A big part of the game is finding useful spells and artifacts, a large part of the fun would be lost I think. What I would really like is a map editor. There are endless possibilities for scenarios.
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#3
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#4
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I'd be surprised if they don't put in the option to play a boy also before the game comes out. Keep in mind it's still a work in progress.
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#5
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The title of the game tells me that aint gonna happen.
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#6
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They still may ad-hoc rename it to "Armored Whatever"
But back to topic: I would prefer that the difficulty would be changeable directly during gameplay -> like old Centurion, Dungeon Lords... Reasons are to be found in this forum, and there are plenty (basically, the game experience/knowledge may dramatically change during playing it - and either you get bored for too easy battles, or you start cheating for too hard battles, or you restart after 6 hours of gameplay, just for the reason you don't have a place where you could accumulate XP/ artefacts... even if you always can change your units - strategy, if you wrongly up-leveled, you would always be few steps behind...) This could be even options... for instance Warlords Battlecry allow you to start in HARDCORE mode - if you die, you lost your character... so even this expansion could have something like "stuck difficulty" -> which is only useful if you want compare you results on forums... or there are competitions... but still quite useless if there are cheats everywhere ![]() Players who do not like to grab for cheats, but also are not the masters of all games strategies, could possibly welcome to have a movable difficulty bar... And this bar could be advanced - have more sub-bars: Neutral units 1: x0.25.... x10.0 /strength in Leadership Neutral units 2: No hero.... equal Hero.... double level Hero /attached to each normal-random neutral unit Neutral units 3: If hero set to YES -> No artefacts... normal artefacts... legend artefacts... legend artefacts in all slots / equipment of enemy hero Neutral units 4: If hero set to YES -> No spell book... random spells of low level... random spells of higher level... all spells and maxed... have all magic skills and spells /no comment Neutral units 5: no henchman... normal henchman... maxed and equipped henchman... have also random spirit Pre-defined battles: x0.25...x20.0 /strength in Leadership set by developers Battlefield: No random armies... Neutral random armies... hostile random armies... hostile devices (will attack only player - not random target)... 2x strong and hostile random armies and devices /game may place on each battle field armies that were not seen before + devices that may attack only human player - curse statue, or help only PC units - healing statue... there will be hidden mines - triggerable only by human player units)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-22-2008 at 08:52 AM. |
#7
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I disagree, I normally don't like expansions too much. I prefer playing sequels that use the same engine, just like this game seems to be.
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#8
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Yeah, there's really no difference between the original game and this expansion in this regard, other than that now your appearance doesn't change.
I love the fact that it will be a whole new campaign. 10 more hours of gameplay than the original? I can hardly wait. ![]() |
#9
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![]() Last edited by Brynjolfr; 11-04-2008 at 09:21 PM. |
#10
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I prefer sequels to expansions. Once I finish a game, I prefer it to be game over, end of story. My character is almost a God at the end of the game, already defeated like 100 dragons in one battle, what else can there be? go to a map where there are stacks of 200 dragons grazing on the road?
Give me a fresh new story, new classes, new units, new and modified spells and abilities, etc. But starting from scratch, I find the first levels a lot of fun because you have to try and manage with the little you have. At high level you pretty much use the same strategy and units for everything. |
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