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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 11-03-2008, 09:54 AM
Brynjolfr Brynjolfr is offline
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Originally Posted by HitmanN View Post
Regardless, I'm still looking forward to this 'expansion'.
I wish I could say the same
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  #2  
Old 11-03-2008, 10:13 AM
milo milo is offline
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I think hero would be far too powerful starting from 30. Even if enemy stacks were made stronger, mages could still kill most stacks without taking any losses. A big part of the game is finding useful spells and artifacts, a large part of the fun would be lost I think. What I would really like is a map editor. There are endless possibilities for scenarios.
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  #3  
Old 11-03-2008, 10:53 AM
Brynjolfr Brynjolfr is offline
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Originally Posted by milo View Post
I think hero would be far too powerful starting from 30. Even if enemy stacks were made stronger, mages could still kill most stacks without taking any losses. A big part of the game is finding useful spells and artifacts, a large part of the fun would be lost I think. What I would really like is a map editor. There are endless possibilities for scenarios.
You got a very good point there! However, I'm still dissapointed about the fact that you'll only have one character option; that's not RPGish at all!
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  #4  
Old 11-03-2008, 03:14 PM
KKJ KKJ is offline
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Originally Posted by Brynjolfr View Post
You got a very good point there! However, I'm still dissapointed about the fact that you'll only have one character option; that's not RPGish at all!
I'd be surprised if they don't put in the option to play a boy also before the game comes out. Keep in mind it's still a work in progress.
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  #5  
Old 12-20-2008, 10:39 PM
Ryder Ryder is offline
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Originally Posted by KKJ View Post
I'd be surprised if they don't put in the option to play a boy also before the game comes out. Keep in mind it's still a work in progress.
The title of the game tells me that aint gonna happen.
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  #6  
Old 12-22-2008, 08:33 AM
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Gatts Gatts is offline
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Originally Posted by Ryder View Post
The title of the game tells me that aint gonna happen.
They still may ad-hoc rename it to "Armored Whatever"

But back to topic:

I would prefer that the difficulty would be changeable directly during gameplay -> like old Centurion, Dungeon Lords...
Reasons are to be found in this forum, and there are plenty (basically, the game experience/knowledge may dramatically change during playing it - and either you get bored for too easy battles, or you start cheating for too hard battles, or you restart after 6 hours of gameplay, just for the reason you don't have a place where you could accumulate XP/ artefacts... even if you always can change your units - strategy, if you wrongly up-leveled, you would always be few steps behind...)
This could be even options... for instance Warlords Battlecry allow you to start in HARDCORE mode - if you die, you lost your character... so even this expansion could have something like "stuck difficulty" -> which is only useful if you want compare you results on forums... or there are competitions... but still quite useless if there are cheats everywhere

Players who do not like to grab for cheats, but also are not the masters of all games strategies, could possibly welcome to have a movable difficulty bar...
And this bar could be advanced - have more sub-bars:
Neutral units 1: x0.25.... x10.0 /strength in Leadership
Neutral units 2: No hero.... equal Hero.... double level Hero /attached to each normal-random neutral unit
Neutral units 3: If hero set to YES -> No artefacts... normal artefacts... legend artefacts... legend artefacts in all slots / equipment of enemy hero
Neutral units 4: If hero set to YES -> No spell book... random spells of low level... random spells of higher level... all spells and maxed... have all magic skills and spells /no comment
Neutral units 5: no henchman... normal henchman... maxed and equipped henchman... have also random spirit
Pre-defined battles: x0.25...x20.0 /strength in Leadership set by developers
Battlefield: No random armies... Neutral random armies... hostile random armies... hostile devices (will attack only player - not random target)... 2x strong and hostile random armies and devices /game may place on each battle field armies that were not seen before + devices that may attack only human player - curse statue, or help only PC units - healing statue... there will be hidden mines - triggerable only by human player units)
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...

Last edited by Gatts; 12-22-2008 at 08:52 AM.
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  #7  
Old 11-04-2008, 01:34 PM
wolfing wolfing is offline
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I disagree, I normally don't like expansions too much. I prefer playing sequels that use the same engine, just like this game seems to be.

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Originally Posted by Brynjolfr View Post
You got a very good point there! However, I'm still dissapointed about the fact that you'll only have one character option; that's not RPGish at all!
You still have 3 classes (mage, warrior, paladin), but you'll always be Emily (basically, you can play Emily the mage, Emily the warrior or Emily the paladin). If you feel like you should have a choice of playing a 'man', just think that women couldn't play a 'woman' in the original game, so it's just fair for them
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  #8  
Old 11-04-2008, 09:01 PM
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Zhuangzi Zhuangzi is offline
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Yeah, there's really no difference between the original game and this expansion in this regard, other than that now your appearance doesn't change.

I love the fact that it will be a whole new campaign. 10 more hours of gameplay than the original? I can hardly wait.
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  #9  
Old 11-04-2008, 09:14 PM
Brynjolfr Brynjolfr is offline
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Originally Posted by wolfing View Post
I disagree, I normally don't like expansions too much. I prefer playing sequels that use the same engine, just like this game seems to be
A person that doesn't like expansions?! How?! Why?!

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Originally Posted by wolfing View Post
You still have 3 classes (mage, warrior, paladin), but you'll always be Emily (basically, you can play Emily the mage, Emily the warrior or Emily the paladin). If you feel like you should have a choice of playing a 'man', just think that women couldn't play a 'woman' in the original game, so it's just fair for them
If we were to choose between three different female portraits (as with the males in the current game), I wouln't have been dissapointed. But now, we're forced to play a character that already has a history and past (it's hard to come up with an own background-story when you're playing such a character, isn't it?), and that has a preset name! Not to mention that the family-system will be replaced with a "henchmen-system". Where's the RPGishness?

Last edited by Brynjolfr; 11-04-2008 at 09:21 PM.
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  #10  
Old 11-05-2008, 06:58 PM
wolfing wolfing is offline
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Originally Posted by Brynjolfr View Post
A person that doesn't like expansions?! How?! Why?!
I prefer sequels to expansions. Once I finish a game, I prefer it to be game over, end of story. My character is almost a God at the end of the game, already defeated like 100 dragons in one battle, what else can there be? go to a map where there are stacks of 200 dragons grazing on the road?
Give me a fresh new story, new classes, new units, new and modified spells and abilities, etc. But starting from scratch, I find the first levels a lot of fun because you have to try and manage with the little you have. At high level you pretty much use the same strategy and units for everything.
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