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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-01-2008, 04:58 AM
ramstein ramstein is offline
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[QUOTE=*Buzzsaw*;57303]....
Oleg is a perfectionist, he works on the aspects of his games till they are right.
....QUOTE]

what a load... if he were a perfectionist he would have not bungled the fm of some Allied planes...

Last edited by ramstein; 11-01-2008 at 05:03 AM.
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  #2  
Old 11-01-2008, 05:22 AM
*Buzzsaw* *Buzzsaw* is offline
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[QUOTE=ramstein;57308]
Quote:
Originally Posted by *Buzzsaw* View Post
....
Oleg is a perfectionist, he works on the aspects of his games till they are right.
....QUOTE]

what a load... if he were a perfectionist he would have not bungled the fm of some Allied planes...
You are correct, he made some mistakes in aspects of the FM's. I have mentioned more than a few issues. I and others had to put up a very long series of posts to him before he for example, corrected the roll rate of the P-47.

Those issues were most often corrected. The only real issues in IL-2 are a LACK of aircraft, not so much the modelling of the existing ones. For example, I would have liked to see a +11 Tempest modelled, instead of only the +9 early model we got. But I can't complain about how the +9 version performs, it is very accurate to the tests I've seen of a +9 boost Tempest.

By perfectionist, I mean in the technical aspects of the game. Ie. how well it handles huge aircraft formations without lag, how state of the art the graphics are, how the overall physics of flight are handled, etc. etc. If the past is any indication, I think those aspects will be as good as they can be.

The Flight models of individual aircraft can quite easily be corrected. Oleg has shown he is willing to do that. I am more interested in the overall functionality and visual appeal of the game. If those details are correct, the smaller pieces will fall into place.
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  #3  
Old 11-01-2008, 03:24 PM
ramstein ramstein is offline
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Exclamation

Thanx for not jumping back at me, I kinda came back a bit harsh..
when I said 'what a load' ....

sorry..

I just get emotional on some of the missed opportunities and BS that happened with IL-2 over the years..

what could have been kinda thing..

[QUOTE=*Buzzsaw*;57309]
Quote:
Originally Posted by ramstein View Post

You are correct, he made some mistakes in aspects of the FM's. I have mentioned more than a few issues. I and others had to put up a very long series of posts to him before he for example, corrected the roll rate of the P-47.

Those issues were most often corrected. The only real issues in IL-2 are a LACK of aircraft, not so much the modelling of the existing ones. For example, I would have liked to see a +11 Tempest modelled, instead of only the +9 early model we got. But I can't complain about how the +9 version performs, it is very accurate to the tests I've seen of a +9 boost Tempest.

By perfectionist, I mean in the technical aspects of the game. Ie. how well it handles huge aircraft formations without lag, how state of the art the graphics are, how the overall physics of flight are handled, etc. etc. If the past is any indication, I think those aspects will be as good as they can be.

The Flight models of individual aircraft can quite easily be corrected. Oleg has shown he is willing to do that. I am more interested in the overall functionality and visual appeal of the game. If those details are correct, the smaller pieces will fall into place.
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  #4  
Old 11-01-2008, 09:32 PM
IvanK IvanK is offline
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[QUOTE=ramstein;57308]
Quote:
Originally Posted by *Buzzsaw* View Post
....
Oleg is a perfectionist, he works on the aspects of his games till they are right.
....QUOTE]

what a load... if he were a perfectionist he would have not bungled the fm of some Allied planes...
You make these sweeping statements here and other places Ramstein, but other than saying the FM's are this or that I dont see any specific errors pointed out by you.

So here is your chance lets see some specifics of these so called "Bungled FMs" from you. like Vmax versus altitude, Time to heights, Sustained Turn rates, Roll rates etc. Of course the source data you are using to make these claims would be handy to.
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  #5  
Old 11-01-2008, 09:53 PM
IceFire IceFire is offline
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[QUOTE=ramstein;57308]
Quote:
Originally Posted by *Buzzsaw* View Post
....
Oleg is a perfectionist, he works on the aspects of his games till they are right.
....QUOTE]

what a load... if he were a perfectionist he would have not bungled the fm of some Allied planes...
Lets be fair...both Allied and Axis aircraft have FM issues here and there. Given the incredible stable of aircraft that we have available to us in IL-2 1946 its not surprising.
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  #6  
Old 11-04-2008, 05:11 PM
fireflyerz fireflyerz is offline
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Those issues were most often corrected. The only real issues in IL-2 are a LACK of aircraft, not so much the modelling of the existing ones. For example, I would have liked to see a +11 Tempest modelled, instead of only the +9 early model we got. But I can't complain about how the +9 version performs, it is very accurate to the tests I've seen of a +9 boost Tempest.


+11 Tempest ?..... look and youll find..........!!!!!!!!
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  #7  
Old 11-05-2008, 01:07 AM
IceFire IceFire is offline
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The issue with the +9/+11 business is that information on the +9 is easier to find than the +11. I'd have hoped that Oleg had more information than we did but I think it was originally the other way around. We tried for the +11 or +13 but not enough information available...something is probably buried in some archives but they haven't been found yet.
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  #8  
Old 11-05-2008, 05:28 AM
Erkki Erkki is offline
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IMHO IL2 does have enough planes, but there are minor issues there and there: radiator not helping in some US Navy aircraft, FW190 cant out-accelerate a Spitfire in dive(and doesn't retain extra speed as well), Tempest turns too well at low speed, late 109s dont turn quite well enough at high speeds, most Yaks dont have fuel gauges, La5FN cannot be stalled(properly), the list goes on and on.

With such a huge number of different aircraft its stunning how even most of them are correct, and moreover, that they are correct(ish) when compared to each other. As Kurfurst and CO pointed out in some ooold Ubi topic, the developing team seems to have considered the speed and turning time most important, and (apparently) due to the limitations of the game's engine, getting those two correct has led to problems in climb, acceleration and energy retention.
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  #9  
Old 11-05-2008, 05:57 AM
Bobb4 Bobb4 is offline
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Oleg has answered a few questions in the last week, do you guys expect him to produce an update every week?
Remember less is more.
Let me clarify, if Oleg was producing standard fare he would be able to churn out updates at whim. The fact that he does not means what he is developing he does not want his competition to see.
Now the only reason for that is it must be gobsmacking!
It must be leagues ahead of the rest...
Okay PR work done.
This is what some of you sound like:
WHAAAAAAAAAAAA were is my update, sniff, if you don't I am going to buy Rise of Flight (hint this is a threat - Oleg you had better cave in and release me a big update).

Guys get a life, yeah sure Rise of Flight is near, but I have never met a simmer yet that does not buy everything that flies. My guess is Oleg knows this too.
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  #10  
Old 11-05-2008, 05:07 PM
bhunter2112 bhunter2112 is offline
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My guess is that most people have left this forum and the Ubi one as well. You just see the same few people post, with hardly any traffic. All that are left are the Oleg worship fan boys. I am sure the game will be released when it is done but a lot of people won't be around. Many will come back to the game when released and many won't. Give people information with regular updates and you can nurture a large fan base.

Have fun at your ever shrinking hot dog party. And I won't let the door hit me.
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