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#1
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Quote:
I found 2 on my hard mage and brought them up to cap though. Currently I've found my sweet spot of units on my paladin (about 1/2 way through dwarf lands) Full stack of griffins (have item that reduces leadership by 30%) Shamans Archmages Inquisitors Giants or Cannons (depending on the encounter) I was struggling to find the right match of units, but this works waaay better than any combination yet. I can't say I have no casualties... but its no less than a couple units per on hard fights. Griffins/totems take the brunt of the attacker. The main spells I'm using are res/mana spring/trap/phantom ... and sacrifice only if I'm running out of a specific unit. Giants are great as a guard for my ranged units, and otherwise they make passable archers. |
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