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#1
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#2
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the points he brings up is why the MS Flight sim series has been around for so long. it's interersting when you apply video games to those points. it's why the mod community (for any game) takes off.
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#3
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Excellent post, thanks!
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#4
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Interesting how this applies to Il-2 and SoW.
The modding boom of so called cheaters and hackers will ensure that the series is going to last for many, many years to come. I just hope that Oleg understands the power of third party additions now and how they can add to the long term success of a title. SoW needs to have a system built in whereby mods can be added and removed with ease. |
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#5
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the only thing i didn't like was the camera work, but i imagine that a presenter who walks around a lot like that is though to frame up.
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#6
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Quote:
But its a very small group in gaming terms who are very defensive and immediately attack anyone who dares make any criticism of them. There must be several hundred thousand copies iof the game out there by now but I doubt there are more than a few thousand regular players using the mods. There seem a hard core of dedicated hardworking people who are genuine historical flight sim fans and a following of fanboys running around going "OMG I can get nukes now wow awesome". Personally I doubt mods will have much to do with the "long term success of the title" the game sells for less than $10 these days in bargain bins and almost none of those casual purchasers will have even heard of the mods. What the mods HAVE done is revived the online community a bit. But so what really. Even if the mods were somehow responsible for an upsurge in the commercial success of Il2-1946 it is questionable as to whether pure commercial success should always be the arbiter of all decisions. If money were the only governing factor in publishing books and movies all we would ever see is porn horror and trashy romance. |
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#7
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Well, you do bring up some valid points, but the end result would have been a lot different had the mods been sanctioned by the developing team of the original game.
Of course, 1c couldn't blindly sanction something that included a hack of the game engine and that's why the next sim has to make provisions for mods. If the historically minded enthusiasts can add mods without the need to hack things, then it will not only satisfy the modding community but lessen the incentive to hack critical parts of the engine, like FM and DM. What the modders need will be open to use, the rest will be locked, so anyone who tampers with it can be safely called a cheater from that point on. |
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#8
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Mods and pirates are two different things. You can get round piracy with ease if the developer really wants too and not use DRM.
Allot of games now with online elements require the customer to register with either a unique key and authentication servers (like MMO's or steam) or a unique MD5 hash associated with a Cd Key. Both won't always stop offline piracy but but they are 100% secure for online play. Even older games like BF1942 require a unique MD5 hash from a CD key to play online. Once that hash is banned from say PB or from BFSM and shared in the community the player is forced to go buy another copy of the game because they can't play online. The answers to piracy is staring publishers in the face. |
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