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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Quote:
(and that's the short version) One thing I loved about this game is the not-respawning feature. |
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#2
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Maybe a combination would work? Like certain dungeons that were repopulated randomly each time you entered them? Sort of like in some roguelikes. That way you would always have access to some experience and possible item drops, but you wouldn't have to deal with respawning enemies if you didn't want to (I know I prefer that dead enemies stay dead on the main adventure map).
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#3
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I just don't like random repops. I wouldn't mind a voluntary thing like tournaments you can enter if you just need fights, as long as they're minor things. I just love the feeling that I cleared an area of monsters and made it a peaceful place.
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#4
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I support the idea of a tournament feature to accumulate more experience after cleaning a map. The idea of having to kill again and again small groups of devilfish polluting the land is not in my wishlist
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#5
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I really hate "grinding".
But I'm not totaly against things like "week of the unit" spawnig few random stacks (it could even repopulate some units in buildings). After all, it's much more controlled then simple "go to the cave and get experience" unlimited times. |
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#6
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One thing that can make everyone happy could be this one: No respawn in the open areas (so u can travel without problems after u have cleaned the patch).
Random respawn in dungeons, caves, crypts, mines and so on... |
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#7
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Something tells me that it would be a huge advantage for those with Sacrifice (+ hypnosis in some cases) to have random, relatively small mobs to kill.
I know that I saved some really easy fights, just to have a fight where I can hypnotise and sacrifice to get some lost (and non-replenishable) troops back. |
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