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Tips and Hints Different solutions, tips and hints. |
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#1
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I disagree that it abuses the game mechanics. I mean, you're permanently losing units, so why not permanently gain other units, with penalties in lowered percentages of raised HP plus the cost of mana and a turn in combat (spell use)?
I feel like since the Mage has lower Leadership and combat attributes, it makes sense that he would rely on clever use of magic to maintain an effective army. |
#2
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Im just tired of having to be so utterly careful about my army to not run out of troops and stuff.
The better units are so sparse its insane. Because of this im using houndreds of a bit lower level units. This is the reason i thought about undeads, they are good in numbers ![]() So anyone have any experience with undead armies and the undead spells? |
#3
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I think undead would be a viable and pleasant option if there was some sort of resurection of the fallen skill that not only works on your own losses but on the enemy's losses as well.
Say if you killed an enemy army of mages and you lost x necromancers that the necromancers would be replenished out of your own losses but also out of the destroyed forces. This would be a very welcome strategy for the warrior who has limited acces to sacrifice and resurection and money making the skills. I think there is a certain reason why the dark commander is a might skill. I think warriors are supposed to be using undead with maybe a mix of black & red dragons in between them for later game. |
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