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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 10-16-2008, 05:07 PM
leo leo is offline
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As it turns out, I never got the hypotize spell in the last run of the game at Mage-Hard, so I am not sure if it works in combination with sacrifice.

I did however use Druids to convert animal troops using their tame ability, and then sacrificed them for the double joy it provided. There were three drawbacks though:
- I could only convert low level creatures (I think 1-2 or 1-3) and I had to thin the troop before I could convert it
- The ability works only on animals and that too not all creatures with that "paw" sign indicating animals
- The druids soon turned out to be not very sturdy survivors, and for the most time I was resurrecting the druids themselves. Basically they outlived their utility.

On this note, the beholder hypotise and the demoness charmed creatures did not allow me to sacrifice them. If someone has another experience, do share - maybe I was doing something wrong.

Sorry, I don't mean this to become a sacrifice thread. I think Zhuangzi has a great thread going for Mage-Impossible game experience, and I am keen to contribute to it, and learn from it.
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  #2  
Old 10-16-2008, 06:29 PM
Namel Namel is offline
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I have absolutely no experience with difficulty beyond normal but here is couple strategies that might work.

Cursed ghost (normal ghosts might work too) If you have stack of 10+ cursed ghosts they suck enemy life and generate more ghosts. In normal I quickly make more and more ghosts never needing to buy any more. If you go over leadership limit you will lose control but at least for me they never turn hostile to me. I think units only go hostile if they are a lot over leadership. If you got sacrifice you can use that whenever stack goes over limit and gain control and replace some died units. Or just use about 80% of max strenght of ghosts and keep rest in reserve.

Another tactic that should make at least start easy. As soon as you are able to go kill turtle. That gives you extra leadership for rank. After that you can go to pirate islands, buy boat and sail around all the islands and gather leadership. money and scrolls. After that come back to finish normal stuff. Should cut your losses a lot since you have very strong army.
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  #3  
Old 10-16-2008, 08:12 PM
travcm travcm is offline
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It seems to me like wasting runes on trading and trophies will just weaken you in the long run. I had millions of extra gold (w/o any points in trading or trophies until the end, when I had more mind runes than I could spend) on impossible with my Mage. If you are real concerned about money, you can just incorporate Marauders into your army.

Your starting army should probably be Archers, Priests, Inquisitors (if available)/Evil Eyes, Horsemen/Royal Snakes, Archmagi.

The problem with impossible is that you will have to spend a ton of time trying to sneak by everything to pick up rewards before you have a chance at killing it. Technically, you can get Demon Gate as soon as you have access to the Dwarf area (by sneaking around in the Demon world).

One big piece of advice is to save most of the easy, low exp battles for later on when you have the skull (essential) and other items that are activated by # of battles won.
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  #4  
Old 10-16-2008, 09:36 PM
phoenixreborn phoenixreborn is offline
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I just want to jump in in defense of the warrior and improved rage box.

I have no idea about the strains at higher difficulty levels but I will talk about how it was on normal.

Early the shoal was pretty solid, mid-game the underground blades attack was doing enough damage to destroy a high percentage of enemy units. End game I had 111 rage and had developed soul kill enough to halve an enemy stack each turn for 70 rage (1 turn of rest).

So it can work well. Rage potions are not expensive and the ale worked for increasing rage levels.

In addition after I cast the rage spell I still have a regular spell per turn also. You can have at least one magic skill up to level 3.
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  #5  
Old 10-16-2008, 11:15 PM
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Zhuangzi Zhuangzi is offline
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Thanks for the input guys. I will definitely try the Hypnotise/Sacrifice combo but there is a part of me that is wondering why I should spend my spells fiddling about like this when I could just nuke the enemy. But we'll see.

About leaving trading and trophies alone - well, I am undecided. I do know that Mind runes are a big problem for a Mage, they just don't seem to be as prevalent as Might runes on the adventure map. I know some people might have millions left over on Impossible but I only had 500,000 left at the end on my Hard Mage game, and I've relied on Trading 3 in the past to get full value from selling items. I had to put a point into Glory which was annoying because it's quite expensive. But I am thinking that I might not bother with Order Magic at all - I barely used it in my last game. Basically, I have played this game without using Resurrect/Sacrifice at all, and then read about other players who seem to use them all the time.

About heading into other areas quickly and leaving easy enemies alone, I will consider this. In terms of not losing many troops, I think I am coming to the end of my ability to do this effectively with my Fireball 1/Horsemen charge. I got to level 5 no problem but there are plenty of enemies in Verlon Forest who are going to take some troops (i.e. money) off of me. I just got Magic Pole Axe from a quest, but I would prefer to get Ghost Blade before killing the big turtle. I don't think I can avoid Order altogether but I think I might only put one point into it.

But the idea of picking up everything that can be looted in Freedom Islands is a good one. There are heaps of things you can get there without fighting at all. Obviously it will be necessary to kill the Kraken and King James in order to get to Kordar at all.

Then I will see if I can get into Demonis to find some Demon Portals.
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  #6  
Old 10-17-2008, 01:40 AM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by travcm View Post
It seems to me like wasting runes on trading and trophies will just weaken you in the long run. I had millions of extra gold (w/o any points in trading or trophies until the end, when I had more mind runes than I could spend) on impossible with my Mage. If you are real concerned about money, you can just incorporate Marauders into your army.

Your starting army should probably be Archers, Priests, Inquisitors (if available)/Evil Eyes, Horsemen/Royal Snakes, Archmagi.

The problem with impossible is that you will have to spend a ton of time trying to sneak by everything to pick up rewards before you have a chance at killing it. Technically, you can get Demon Gate as soon as you have access to the Dwarf area (by sneaking around in the Demon world).

One big piece of advice is to save most of the easy, low exp battles for later on when you have the skull (essential) and other items that are activated by # of battles won.
The what? Do you mean the Orc artefact you get when you meet the Orc Sharman the 2nd time round in the Elven islands?
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  #7  
Old 10-17-2008, 02:47 AM
travcm travcm is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
The what? Do you mean the Orc artefact you get when you meet the Orc Sharman the 2nd time round in the Elven islands?
The Skull that counts down from 100% before you can release the soul.
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  #8  
Old 10-17-2008, 02:30 PM
Quikpik Quikpik is offline
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How does that skull work? I just bought it from the dwarven necromancer and didn't really understand the description.
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  #9  
Old 10-17-2008, 07:03 PM
Sandsai Sandsai is offline
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My warrior is doing just fine on impossible. The strategy is pretty much slow, isolate and fire away, hitting melee only when there is no retaliation and I have initiative on my side. To this end I maxed the rage inflow early on so I could control the battle a bit more. The wall and ice thorns are very useful for minimizing losses as the AI would much rather walk around the thing, moving at one title per turn (slow) than attack it. I haven't given the mage a try yet but the war is very viable on impossible. The only difficulty I ran into was the turtle; running out of troops in the main castle. This is marginal as I feel the turtle is best confronted with big HP melee units. Archers are kinda weak against high defense targets and their HP pool is also kinda marginal compared to some of the melee units out there. So I mean if this was your first time around you might have had issues but then why are you playing on impossible the first time around....
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