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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Hi Pilots!
I thing, it would be great to give to the pilot a gun to defend himself. Guys did You know that the last aircraft shoot down in European theater of WW2 is Fi-156, which was shot down from the pilot of American "Piper Cub", while the American pilot used his personal gun to shot the motor of the German light aircraft. Well...so...Oleg, give gun to the pilot! ~S <------BG-09------<<< |
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#2
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To think some folks call those lovely targets uhh trains a waste of time. |
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#3
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~S |
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#4
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I don't think I like that idea...I can just imagine the string of threads we would be flooded with... 1) Why don't we have Luger's? 2) I don't think that the 303's in the Enfield rifle have the same hitting power as the 303's in the Hurricane. 3) When will Oleg add knife throwing? 4) We need a better "health/stamina" system...maybe something like COD. 5) The box said that this was a FPS but the makers spent TOO MUCH TIME ON THE AIR PLANES!!! This game SUX as a FPS!! |
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#5
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#6
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That wouldn't be so bad, but I'd be o.k. with it if there were a count-down timer that started as soon as you touched down in your chute to make your way back to friendly territory or if it only allowed that function (i.e. pistol gunnery) while you were in your chute. That would prevent some bored slacker from just flying over to an enemy airbase and running around in "first person mode" picking guys off at their airbase with his luger or .45 and snickering at his ability to pwn until he gets kicked from the server...and under the right circumstances, it WILL happen. That's just one example of why I do NOT want FPS capability in this FLIGHT sim.
There are inherent differences between shooters and flight sims whether you want to see the light or not. |
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#7
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I really did not see difference between shooting with turret machine gun and shooting with the pilot's personal gun. The difference is may be in this that the machine gun is mounted to the aircraft. We all know that German fighter pilots were equipped with automatic pistol 9mm. In case of forced landing on enemy territory, they used it.
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#8
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True...this is a "flight-combat-sim". People who want to play this game do so because they enjoy the mechanics of "flight-combat". Aerial combat maneuvers, formation flying, ground attack...the history, the aeroplanes, the pilots. Oleg (& crew) has/have done a wonderful job of making a computer sim that comes close to modeling the various dynamics of the air combat experience. At this point, I don't see the value of adding this particular feature to the air experience...the amount of time needed to add this one small (almost never happened) feature to the game play is a waist of time & effort. UNLESS you want to go down the FPS "road" (which is a bad idea)... How often is someone going to roll back the canopy of their P-47, FW190, Blenheim, or ME109 (oh wait, that one could be difficult) and start taking pot shots at a P-40 or Messerschmidt that's 150 meters away & traveling at 200+ mph with a 30 cal ? How many "parachute vultures" do you think are going to be deterred by a 9mm popping away when they can just fly out of the handguns range ? (My six 50's beat your one 9..."by-by"). Quote:
Last edited by proton45; 10-15-2008 at 01:57 PM. |
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#9
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We don't really need guns for a realistic "FPM" escape feature... in the real world (I hate that term_LOL), by the time you where shooting the game was over. Most successful escapes through enemy territory where done by avoiding the enemy. If your shooting to stay alive your either dead or a prisoner (already). IMO I could almost live with a "run-only" "first-person-mode" (with realistic "human" damage modeling and enemy "line-of-sight"). Their would be several advantages to a feature like this...movie makers would like it, FP escape scenarios, and just plain old exploring (Oleg & crew are making a beautiful world for us to die in...It might be nice to explore the maps before blowing it to pieces_LOL) |
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#10
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As soon as AA starts to fire, that lone ranger is dead. |
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