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#1
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Right now I would say that most of requested by you features are used for internal tools. For the end user some of them will be removed due to many commercial reasons. 100% answer can be done for the size of map. For the end users it will be limited in size. Because the great size map will will keep only for us, as a developrs of the next after BoB new sim or/nad map + objects addons on a payware basis. So in general enduser will be able to make own maps say for online gameplay in proportions like it is done for Il-2. |
#2
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So, Oleg, how large can these user-made maps be?
Can we get a minimum of 100x100 kms? |
#3
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I can understand the statement above...to a degree! Does that mean for instance there will be limitations on size or which zones are acceptable (that is commercially OK), or that useful creation tools would be forbidden to non-commercial creators? I believe many map makers would be interested in making accurate specific operational or target areas like airfields, radar stations, V-weapon sites, marshalling yards, bridges...the list is endless! To insure proper insertion in the bigger map, "pruning", "grafting" and duplicating tools will be a must...are you referring to this kind of tools? Will it be possible that MG integrate (a bit like in IL2) certain high-quality and accurate (= up to MG standard) non-commercial areas in the basic maps during a update, for everyone to benefit? Thanks again for all your updates, cordially JVM PS If ever you have time to answer some of the questions I asked before (and also via direct mail) I believe I may not be the only one interested...even if the answer is "too early to say"! |
#4
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It looks as though the map making tools will be very comprehensive – you will have a basic set of tools for ‘end users’ and a more comprehensive set of tools for ‘developers’. The ‘end users’ will be able to make their own maps to the size of our current online maps for free and the ‘developers’ will have access to create much larger maps to on-sell on a payware basis. I know that most of our community would always want to fly (including me), though I have enjoyed making some quite realistic ‘ground action’ to fly over –or attack, in some of my campaign missions using our current FMB. Question 1. With much more realistic ground vehicles/objects in SOW-BOB, will you be able to create more accurate ground battles – artillery placements, troop movements, tank movements etc while you are fighting the air battle? – will this eventually lead to some alternative ground fighting simulation play with the air battle doing an ‘AI’ above you? Question 2. Can you divulge any more information about the airfield environments in SOW-BOB? I am very interested to know if you can get ‘AI’ aircraft to taxi from their dispersal points to their take-off points and on return from the mission, taxi back to their dispersal point to rearm and refuel. Question 3. Will you be able to change skins on static parked airfield aircraft? Question 4. Will there be some ‘AI people animation’ during rearming and refuelling. Question 5. Can static airfield aircraft be modelled with panels removed/raised for service or repair. Question 6. Will there be a comprehensive set of animated/static airfield service vehicles? DFLion |
#5
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Dear Mr. Oleg Maddox,
since I saw the extremely detailed moddeling of ground objects, I begin to wonder if it wouldn´t be a nice feature to fight(armed with a cute little pistol) ones way back to friendly lines when shot down over enemy territory? I know it rarely happened in history but was possible. I bet many of us thought of that scenario when reading XY was captured by enemyforces. Thanks for answering, Emil P.S.: If someone else already asked the same question, I´m sorry. But I couldn´t find it anywhere. |
#6
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#7
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Oleg has said he doesn't want "BoB SoW" to be a "first-person-shooter"...
Why he is bothering to include such detail (he won't say) is anyone's guess at this point... I remember that someone once asked him about a door that appeared to open and close and he just said that it was part of a feature that they would implement in the future. They where building that feature into the code so it could be used (somehow) in the future...but he has also said he doesn't want a FPS...so go figure. ![]() |
#8
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Perhaps the "insta spawn in pit on runway" has worn thin over the years, running to your Hurri/Spifire under scramble conditions would be a great feature methinks.
More interaction with the terrain would be great, but then again I like flying JU52 supply missions ![]() |
#9
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Ah, some out themselves as ego shooters
![]() And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ![]() |
#10
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In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died". I'd like an option of only flying one mission once. I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank. |
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