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| Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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Fire Rain (infinitely better than fireball)
Ice Snake (for fire resistant enemies like dragons) Poison Skull (again, for fire-resistant ememies; also potentially does more damage than Fire Arrow) Pole Axe (really only if you haven't found Ice Snake yet) Lightning is a massive waste of mana, so ignore it. Damage is actually lower than Ice Snake, yet it costs 15 more mana (and that's WITH archmage's staff). |
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#2
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I would say Phantom and Resurrection. These are my most commonly use spells as a Paladin.
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#3
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well i as a mage prefer damaing spells. firstly you can take out a whole bunch in the first to third round, if you have that special mage skill giving you 2 spells a turn.
with that you can take out archers first and then the approaching meelee troops. this stategy allows you to destroy most your enemies before they can even reach you. im playing on "normal" on lvl 11 and fighting against overpowering enemies withouot loosing much of my troops. thats really a good way to gain xp fast. |
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#4
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Pain mirror and haste were definitely the most used spells for my pally
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#5
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As a Mage (playing normal), at the later stages of the game, I have found that Magic Trap is the most valuable spell for me. Upgraded to lvl 3 it does cca 3000 points of damage and, even more important, stops the enemy in its tracks.
What is also great is that Trap even works with Dragons (and other flying creatures) and Archdevils (which teleport themselves). You will have to guess where a dragon or archdevil would land for it to be effective but if you are carefull on how you position your troops you might 'lead' them where you want them. Magic chains (or shackles I am not sure now) on lvl 3 were essential in the deamon land and when facing enemies which rely on their special abilities (giants, necros, demoness Gate is another cool spell because, not only does it give you more units in the battle (which is allways good) but they also block the square were they are located for 2 turns so the enemy can not get past it. From destructive spells the favourites are Geyser and Fire arrow (or flame arrow, can't remember). Ice serpent is also great because it slows down the enemy |
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#6
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Of all the spells in the game, I think Battle Cry is by far the most useful especially against enemy heroes. The level 3 version if incredibly useful if you're stuck with slower units.
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#7
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I have a level 19 mage, and my most used spell is definetly fire rain. I have mostly +int and + mana items (archmage staff, ect) and married the frog princess (+3 int). The spell does like 2500 fire damage in a very large radius, and with level 3 skill that allows you to cast spells twice a round for 3 rounds, I can lay down massive damage in the first 3 rounds. Most armies never even get a single unit to me. It would be even better, but I think I got shafted on the attribute selections in between leveling. I think I got offered +int like twice...kinda wierd for a mage. I do have like 20 defense though
Also, a good tactice is to hire a very fast unit with good initiative. The canoneers are a good example. With a damage focused mage it's extremely important to get the first shot. I usually kill anything that can hit me from a distance first, then concentrate on any melee types. Ice Snake is excellent until you find fire rain...it has a higher damage to the center monster, but the aoe damage is much weaker. It also has a smaller radius and forces you to cast on a target, instead of anywhere. It's good for things like killing those goblin towers though. Fireball is also good early on, but is just too weak later in the game. Fire arrow is very nice considering it's mana cost...though I only use it after I have casted fire rain 6 times (2 per round = 120 mana ouch!). Poison skull is really hit or miss...it has a high max damage...but the min damage is pitifully low. It's really like gambling If you haven't noticed...I pretty much just made a damage type mage. It was kinda hard in the start to mid game, but once you get the skill that allows multiple spells per round, lots of mana, and fire rain you pretty much decimate anything. Last edited by Renevent; 10-21-2008 at 09:40 PM. |
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#8
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As mage with high intellect, it's obvious that I prefer damage spells from destruction school a lot, so I there is no need to much anything more about them.
Chaos school has also good debuff called Weakness, which is Mass spell when upgraded to 3rd level. Great in situations when enemy army is so big that damage spells would less reduce enemy attack potential then weakness itself. From other schools, I always found Ressurection useful to keep loses to minimum if possible. Magic Axe is useful too, early in game when you need to single out one target, and fire arrow is too weak. Also Geyser is great spell if you can spare leveling Distortion school, since it will affect multiple targets (uo to 8 at 3rd level) without hitting any of your troops. Last edited by player1; 10-22-2008 at 01:07 AM. |
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#9
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Level 27 Mage right now. I use the following spells frequently.
Battlecry - Mass Haste - Mass Healing - For dragons and giants in my army Blessing Dragon Slayer - Mass Resurrection Slow Pain Mirror - My only damage spell after hitting Haas Labyrinth. Trap - Combine with Emerald Dragon talent Magic Shackles - Mass - Necessary for those obnoxious Demon armies Blind Hypnosis - Only used in conjunction with Sacrifice Sacrifice |
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#10
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Quote:
Good you mention Hypnosis / sacrificy - I was always thinking about this combination - but never got real chance of leveling up both of them so: - Can you sacrifice hypontized enemy unit to increase your own? BTW - I realized that BLIND works on undead - WOW Also I see you don't like phantom that much - well maybe it is not as liked as I would expect
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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