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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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You made smart move to go on EASY for first time, don't feel ashamed - this is OK. (much more important when you are veteran in HOMM series, as I realized that my mind is too much bound to existing battle engines (for instance when I want to find in my spell book VAMPIRISM from HOMM 5, or when I want to check if my hero has full health from Homm 4, or if my WOG options are correctly set to First Aid Tent II) so you need to adopt the KB TL battle system) Now the good news - exactly as you mentioned this game is not only graphically nicer copy of the old original, the expertise of the authors who surely played all HOMM series and original KB as well is felt on each inch of the game. I was so excited about such detailed progression in this so many times updated game system, it was like I first time installed WOG or Equilibris - thinking "God, this was really missing in the original game!" Also what is great plus and hard core HOMM series player is not used to - that during the game you have to actively (sometimes unwillingly) combine/change your armies. And this is GREAT! My first experience from finishing KB TL was equal to 50 single or 25 multi player maps of HOMM 5 3.1 (which is still my second game in likliness) Long story short: - yes it is great, and it won't dissapoint you - Starting on EASY will not take anything from your game experience, it will actually give you the great option to try THREE harder levels. (and Mage is better suitable for early the game or easier, as there is like a CAP for the DMG he can deal with magic, also many creatures later on are imune to most or all of the magic, so Paladin is more handy with his strong ressurection, and on impossible I was scoring best with warrior and huge army of undead
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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