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  #1  
Old 02-13-2014, 05:18 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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I think you need to be very careful how carelessly you're throwing the word "cheating" around in this thread.

You have available to you countless graphical options. I can set up my game where I ALWAYS see contacts before my other human pilots. And I'm not really sacrificing graphical quality.

Here's a few tips.

Use your desktop's native resolution in the game. Don't resize. If you have a CRT (boat anchor monitor), use 4:3 aspect. 1024x768, 1280x960, etc. Otherwise use your native monitor's resolution.

Use settings appropriate for you game that give you the best framerate and enough visual distance. Consider using version 1 shaders (I find more funky water and all that make things HARDER to see).

Consider these settings in your OpenGL section (I'm only including the ones that should matter the most if you use OpenGL and an AMD or nvidia card):

TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.VertexArrayExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
Shadows=2
TexQual=3
TexLarge=1
TexFlags.DrawLandByTriangles=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=2
LandDetails=2
LandGeom=3
Sky=2
Water=0
Forest=2
HardwareShaders=1
Effects=1
ForceShaders1x=1


Turning Water down, and Forcing ver. 1 Shaders helps loads in terms of framerate and visibility (for me and ground AND air targets). Also, avoid Anisotropic Filtering. IT'S SOLE PURPOSE is for processing multiple mipmap filtering on tiled textures at low aspect such as runway textures (most affected).

Antialising's sole purpose is to improve visuals at LOWER resolutions (1024x768, 800x600). You really don't notice Jaggies at 1280x960 or higher. This will affect DOTS, so don't use it.
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  #2  
Old 02-20-2014, 10:23 PM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
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Quote:
Originally Posted by ImpalerNL View Post
I think you dont understand what i mean.
Its very simple: increasing SA doesnt help if they can see you first.
Also by your logic cheating is something wich should be accepted, wich isnt a very good base for people who want to enjoy flying rather than getting absurd scores.

Try to fly online for a change and maybe you will understand.
ROFLMAO!!

Quote:
Originally Posted by rollnloop View Post
Well, to shoot you they still need to enter a close range, this where increasing your SA helps. Of course you're at a disadvantage, but not dead yet ? Now if those you call cheaters are 3 on comms and you're alone, not much you can do except find friends for flying.
Yuppers... this is also the place where the DUHHHH goes...


Quote:
Originally Posted by Tolwyn View Post
I think you need to be very careful how carelessly you're throwing the word "cheating" around in this thread.

You have available to you countless graphical options. I can set up my game where I ALWAYS see contacts before my other human pilots. And I'm not really sacrificing graphical quality.

Here's a few tips.

Use your desktop's native resolution in the game. Don't resize. If you have a CRT (boat anchor monitor), use 4:3 aspect. 1024x768, 1280x960, etc. Otherwise use your native monitor's resolution.

Use settings appropriate for you game that give you the best framerate and enough visual distance. Consider using version 1 shaders (I find more funky water and all that make things HARDER to see).

Consider these settings in your OpenGL section (I'm only including the ones that should matter the most if you use OpenGL and an AMD or nvidia card):

TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.VertexArrayExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
Shadows=2
TexQual=3
TexLarge=1
TexFlags.DrawLandByTriangles=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=2
LandDetails=2
LandGeom=3
Sky=2
Water=0
Forest=2
HardwareShaders=1
Effects=1
ForceShaders1x=1


Turning Water down, and Forcing ver. 1 Shaders helps loads in terms of framerate and visibility (for me and ground AND air targets). Also, avoid Anisotropic Filtering. IT'S SOLE PURPOSE is for processing multiple mipmap filtering on tiled textures at low aspect such as runway textures (most affected).

Antialising's sole purpose is to improve visuals at LOWER resolutions (1024x768, 800x600). You really don't notice Jaggies at 1280x960 or higher. This will affect DOTS, so don't use it.
I always that the term "cheat" was over modelled .......
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  #3  
Old 02-21-2014, 04:33 AM
SuperEtendard's Avatar
SuperEtendard SuperEtendard is offline
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Join Date: Sep 2012
Posts: 7
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Quote:
Originally Posted by Tolwyn View Post
Antialising's sole purpose is to improve visuals at LOWER resolutions (1024x768, 800x600). You really don't notice Jaggies at 1280x960 or higher. This will affect DOTS, so don't use it.

Sorry, but it isn't that way for me... I truly wish i could get rid of those Jaggie edges at high resolution, without using any antialising

See this image:



Do you see Saw Edges??? I do, it's very annoying and it is at 1920x1080 resolution

Now, this one is with nice 8x CSAA Antialising (difference is quite noticeable):


Last edited by SuperEtendard; 02-22-2014 at 12:13 AM.
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  #4  
Old 02-21-2014, 07:07 PM
Woke Up Dead Woke Up Dead is offline
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Join Date: Dec 2011
Posts: 209
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I get the same results as Super Etandard on the same resolution.
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