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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I disagree. If even the beginning is childish ( basic concept behind the campaign >>Malta = Isle Of wright, Tripoli 40 km south of Malta, Sicily located 10-15 km from Malta, etc., etc.) then so every mission ending will be.
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#2
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some games require ones self imagination to enjoy the gameplay, especially true in CLod's case, with being abandoned by the devs but being limited added to by the mods...make the best of a bad situation
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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If some people construct a very good mission pack with the means available, it is very low to start nitpicking about the compromises they had to accept. If one really is a fan, the fantasy will fill in the missing distances correct coastlines. If one is not a fan but a history nut, wait for TF5.0 or 6.0 or even later when the correct maps are available.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#4
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#5
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That's great for you. The battle for Malta is something I'm especially interested in and I've been rather steeped in it over the last ten years or so. If I had only a passing knowledge of the area it would probably be okay. But the stony desert textures, unrealistic location and Afrika Korps skins are far too much of a stretch to be credible.
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#6
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#7
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As things stand at the moment, I'd rather have Portland than Malta.
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#8
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Yesterday morning, at a place not too far from Portland; Low Flyer m8, 'ave you tried the Team Fusion patch wiv' CLoD and did you know we're over 'ere too? http://il2sturmovik.com/ ![]() ![]() |
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