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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 09-29-2008, 05:46 AM
axxis32 axxis32 is offline
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The spells I use the most (and even more after gaining lvl 3 in order and distortion magic) is haste and that spell that adds initiative...

Those 2 rocks (as a mage, being able to cast twice is great), summon phoenix isnt too bad either.

Lightning is kinda cool if upgraded (chain lightning=lots of dead enemies)
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  #2  
Old 09-30-2008, 01:21 AM
stupidface stupidface is offline
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I think Ghost Sword and Fireball might be two best direct-damage spells.

You guys have lots of cool spells I'm not finding in my game! But the best one that I use all the time so far is "Fit of Energy," because it gives me two turns with one unit. I always give the extra turn to my best ranged unit, so usually on my first turn I can eliminate any single stack of enemy troop that I choose to.

I have about 170 Bowmen, 20 Cannoneers, 30 Alchemists, and 40 Evil Beholders. The bowmen do the most damage if the enemy has low defense, otherwise the Evil Beholders are best because they do magic damage instead of physical.
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  #3  
Old 09-30-2008, 09:19 AM
kennec kennec is offline
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fireball early

firerain later. rain hurts all enemys same damage and hits up to 7 in one nuke.

anyone used ice spikes or ice spells?
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  #4  
Old 09-30-2008, 09:21 AM
daydreamer daydreamer is offline
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  • Lightning - at level two is actually Chain Lighting and it can hit up to five units.
  • Gift - refreshes abilities of the target unit. I usually cast it on Inquisitors to res those units (evil beholders and archmages) that I can't use my Resurrection spell on . My Res spell is only lvl 2 so it can be cast only on 1-3 lvl of units, but the Res skill of Inquisitors has no such limitation.
  • Blind - makes an enemy unit lose 2 turns (no moving, no attacking).
  • Hypnotize - take control of an enemy unit for 2 turns. It usually ends with all the enemy units concentrating fire on the hypnotized one, since it is the closest to them.
  • Slow and Haste - no need to explain why.
  • Resurrection - a time and money saver.
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  #5  
Old 09-30-2008, 11:13 PM
phoenixreborn phoenixreborn is offline
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I'm rather fond of Summon Phoenix. I got it pretty early, level 9 and upgraded it to third level. It helps with enemy shooters. I also like that it rebirths.
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  #6  
Old 10-23-2008, 12:34 AM
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Metathron Metathron is offline
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Quote:
Originally Posted by phoenixreborn View Post
I'm rather fond of Summon Phoenix. I got it pretty early, level 9 and upgraded it to third level. It helps with enemy shooters. I also like that it rebirths.
I quite like it too, but on the other hand I find it dissappointing that the phoenix is too weak even at level 3. Maybe I expected more from the spell, especially for 30 mana (playing as warrior).
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  #7  
Old 11-18-2008, 04:21 AM
Tamaki Tamaki is offline
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Well I have a level 13 mage, FINALLY got enough magic runes for the twice per turn casting skill (I seem to find only might runes... I have no idea what to do with all those lol), and I got Chaos spells level 3, and I just found Demon Gate!
So yeah, I totally LOVE Demon Gate! I summon like 41 demons or demonesses or 5 Archdemons or how they are called, etc. It's basically bye bye enemy from there.

I like the distortion school as well, but since I have so few mind/magic runes I dunno if it's wise to upgrade... You guys say the order school with mass bless etc. is essential later on? Hmmm well I'll see. Maybe the runes will even out in the end.

In my stack I have 23 shamans, 23 evil beholders, 23 archimages and sea dogs and pirates (I am on the islands of freedom). They don't even get to me now, which is really sweet.

I haven't found a LOT of the spells that to me seem really great, like Geyser, hypnotize, ressurection (!), fire rain, phantom, lightning, pigmy, etc.

Also I read Royal Snakes rock... I believe that, but in my game I cannot get them anywhere.

I do however LOVE this, because you are forced to improvise and use what is there for you to the best of your abilities. This makes you develop new strategies etc. whenever you come in a new territory or the troops run out or something.

When I first came to the Freedom Isles I got whipped... hard. I was throwing my troops at them like there was no tomorrow...
But now I adapted, got a new spell (demon gate), changed my units and strategy and I rule now

Love the game!

So my best spell: Demon Gate!
After that: Ice Snakes: love the slow-effect.
After that: Fire Arrow (when they stand close to your troops)
After that: Fireball
After that: ... well it all depends on the circumstances anyhow

A few questions: How do you feed that Evil Book? I think it's a waste.. it won't feed on large stacks (above, what, 200 leadership??) and besides, I have no way of ressing units (my only 23 inquisitors I ever found are dead already , I tried for a long time to keep them alive as much as possible but they got killed in the end).
I love my archimages and do my best to keep them alive since I have only 28 left to restock (in two different places far between).

Uh got sidetracked...

How do you feed evil book?
Is grease mist worth it?
Do you use Doom?
Is Plague worth it?

Thanks and greetings!
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