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#1
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Reduced scale maps of China (possibly including Japan, Taiwan and Hong Kong) might work, but such maps always seem "wrong". While I can understand why they exist, I don't like them myself. I'd prefer a number of smaller 1:1 scale maps. To realistically map Chinese map textures, this might also be necessary. In the 1930s and 40s, China had five basic terrain textures - hills/mountain, forest/scrub, tea plantation, rice paddy and village/city. As I understand it, IL2 currently only allows 3 different terrain textures. Quote:
As for airfields, the USAAF did a good job photographing and mapping China during the war and immediately afterwards, so it shouldn't be too much trouble finding pictures of them, at least for 1943-47. |
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#2
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LowLand0, LowLand1, LowLand2, LowLand3 MidLand0, MidLand1, MidLand2, MidLand3 Mount0, Mount1, Mount2, Mount3 Country0, Country1, Country2, Country3 City0, City1, City2, City3 AirField0, AirField1, AirField2, AirField3 Wood0, Wood2 Water2, Water3 (for shallows, river banks and the like) Last edited by Lagarto; 02-06-2014 at 09:26 AM. |
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#3
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I was wrong then. I recall discussion on a mod forum where a map-maker was having trouble with maps of China due to the limited number of available ground textures. I think that his problem might have been the very diverse number of LowLand or MidLand textures, or multiple types of wood textures.
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#4
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It would be impossible to have landscapes like these, which barely show any repetition pattern, with only 3 terrain textures: http://imageshack.com/a/img30/395/a5v5.jpg http://imageshack.com/a/img203/3733/rz8d.jpg I presume you don't use any mods, like HSFX. If so, perhaps you should at least download a modded map just to see how it's built internally, esp. the load.ini file. |
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#5
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I'm also not sure how IL2 would handle terrain like this: http://www.chinaexpeditiontours.com/...E6%98%A5-1.jpg That's not just a Chinese map problem. It would also bite anyone trying to do a realistic map of Bali, or parts of India, Vietnam or Korea. Just running 4.12m at the moment due to a computer failure. In the past, I've run very heavily modded versions of the game based off of HSFX or DBW, but since I'm an off-liner and I mostly love the new AI in 4.12, I don't want to go back to mod-packs based on 4.11. Last edited by Pursuivant; 02-07-2014 at 07:48 PM. |
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#6
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IMHO the biggest challenge would be textures themselves - DT won't accept a map with textures made from copyrighted satellite images, which most mod maps use.
Also, any water-logged type of terrain, like marshes or rice paddies, is hard to reproduce. I mean something like this: http://www.nicolastrudgian.com/uploa...ections/40.jpg Such textures won't reflect water, hence they will never look 'right'. By the way, the latest HSFX 7.0 is based on 4.12. Last edited by Lagarto; 02-07-2014 at 09:29 PM. |
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#7
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Hrmmm, yes those type of textures would be hard to make work. IanBoy's Burma map has something kind of like that (especially in the north west corner nearer Imphal) and it sort of works. Worth having a close look at that one.
Mod makers can go for whatever they want with textures but seeing as TD has to play by retail rules... yes the textures can't be based on copyrighted satellite imagery. So there has to be more artwork type efforts involved. I haven't made any progress on Kuriles yet. I've got to go back over some of the process again now that I have a bit more of a clue on what I'm doing. Then the real fun will begin. Not an easy thing this map building.
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#8
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