Quote:
Originally Posted by sniperton
A more simple (and feasible) solution would be an 'RTB' command combined with an "Ignore Waypoints' command.
|
This would be a nice option for the FMB, either on its own or included with my idea.
If added to my idea, it would complement the idea of having the AI being able to "see" airfields, and would allow mission builders to create missions where friendly aircraft would divert around otherwise friendly airfields (to simulate things like the airfield being fogged in, bombed out, or otherwise unusable). All they'd need to do is mark a particular airfield as being "invisible" to friendly planes.
Likewise, the mission builder could make certain airfields "secret" by flagging them as being "invisible to hostile aircraft, or flag certain airfields as being unavailable to either side by making them "invisible" to all planes.
Or, if you wanted to keep it simple, any mission could automatically have AI planes which must RTP immediately try to go to their landing waypoint, or their take-off waypoint if it is different and closer. That way, all the AI would have to do is refer back to one of two waypoints, rather than having to check the map and do calculations to determine what the closest airfield is, or requiring the mission builder to determine what the plane's "home airfield" is.