![]() |
|
|
|
#1
|
||||
|
||||
|
Wow! Some update video about this feature would be great...
|
|
#2
|
|||
|
|||
|
Well, when I see new movie from 4.13 I wanted bombing any object.... BOMBING, BOMBING AND BOMBING!!! (Like "Learning, learning and one more time lerning" (c) Vladimir Lenin)
Last edited by GROHOT; 12-06-2013 at 07:01 PM. |
|
#3
|
|||
|
|||
|
Quote:
They think that is "Average". But in 1944, average Japanese navy's pilots are fling only 200h before first air combat. Kamikaze's crew also had the pilot of less than 200h. Quote:
However, English is difficult for me. So, in the Future, difficult things will draw with a picture. For example, this. http://gachopin.no-ip.info/kudo/Fighter_2.jpg Quote:
http://gachopin.no-ip.info/kudo/bombardier.jpg I want to play this in mltiplayer games. |
|
#4
|
|||
|
|||
|
Quote:
Quote:
1.Find out at what %throttle and altitude your plane reaches what speed after ~10 mins flight -in QMB. 2.Fly towards target, accelerate with more rpm than needed for bombing, until you reach your bombing speed, then throttle back to desired rpm. Meanwhile input data into bombsight -works from pilots seat. 3.Trim plane 4.Engage Level stabiliser 5.Switch to bombardiers seat, set bomsight to maximum useful forward elevation, towards target. 6.Correct your flight path with rudder trim -and rudder trim only!, or if target is too far off left/right, disengage level stab and adjust flight path. |
|
#5
|
|||
|
|||
|
Great drawings, major.kudo!! Even my wife enjoyed them very much, and understood in a moment what you mean. Could we get some more, please?
|
|
#6
|
|||
|
|||
|
Thanks for update!
Vierling and camera for the bombs: |
|
#7
|
|||
|
|||
|
Thanks guys for your comments of AI skills. You have given great ideas and suggestions so far, but I hope that still more people would take part to this conversation.
|
|
#8
|
||||
|
||||
|
Quote:
Or are you hoping a lot of people will disagree, because you don't like what has been said? |
|
#9
|
|||
|
|||
|
Quote:
In fairness to TD, I think that the work they've done on AI in 4.12 and 4.13 is magnificent. Due to their hard work, it's now actually challenging to fly against Average or better AI. Even better, at least in 1 vs. 1 combat, planes actually behave like they were reported to do so historically. For example, fly a single Average AI Spitfire Mk IX vs. a single Ace AI P-47D-10 and you'll usually get the same results that Robert Johnson described flying a mock dogfight against a Spitfire pilot. My only complaints are that AI still has some trouble with squadron level tactics, AI at all levels is more aggressive than they were historically - at least in QMB missions, and badly damaged planes still make stupid decisions (e.g., not immediately trying to run for friendly territory when badly damaged, not having the crew bail out until it's too late when flying over wooded or hilly territory). So, while I might seem like I'm complaining, I'm actually trying to further "polish the gem." |
|
#10
|
|||
|
|||
|
Well, I was actually the one who started this conversation and I couldn't agree more those things that has been said untill now. And Pursuivant just was quick enough to tell my thoughts about polishing this great sim.
|
![]() |
|
|