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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Sounds like the TF guys are trying to fix the AI .. GOOD! original kept barrel rolling AI aircraft into the deck .. spearing into the deck means something is happening .. if somewhat not the direction wanted ROFL!
H
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#2
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still here. 3months, still hoping a fix will come. dear mister puma pls don't forget us single player.
we don't want new ground handling pls. just a fix for what is broken. Last edited by planespotter; 01-07-2014 at 08:48 PM. |
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#3
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coding is very complicated, complex, and adding variants just seems like a bad idea to me in the short term...every action has a equal reaction in coding world too
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-08-2014 at 08:38 PM. |
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#4
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+1
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#5
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"we"? I want new ground handling.
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#6
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Just heard of this here today, what are the goals, will AI also be subject to use ?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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They will do what pleases them, (and Mr Arthur, apparently), and it is bad luck for single players. I am just sad of this, don't misunderstand. But also sad for them, so many single players have turn away from team fusion mod because it works not for them.
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#8
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and that is the best thing to do if something really doesn't work for you, instead of constantly complaining, just walk away safe in the knowledge it cost you nothing.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#9
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Quote:
Here one quote: "Very happy to see work continues. 401 Squadron is anxiously awaiting the release of this patch for one reason, really. AI corrections. Is it possible at some point, in the next update post anyway, to please get as detailed an update as possible on how the work on the AI is going? We like to run fairly detailed co-operative campaigns using AI. Our system has been made very unenjoyable as the AI plummet into the ground/water at the first sign of combat. We've been able to work around the wobbly bombers crashing into each other by limiting use of the He111. We're delaying the start of our next campaign for the release of 4.01 and its AI fixes. So that's my request for the next update: let us know how the AI fixing is going and how effective the fixes are projected to be. The other stuff involved in the 4.01 patch is gravy to us." And here another: "Back on topic: " There are others. Many. It is only fair to ask for a fix, as now this has been broken for months while this team plays with other silly things not the important things they have broken. It shows a strange ethic. 'We make, we break, we make some more'. No, I am not 'constant complaining.' I am asking for to fix what is broken. On behalf of the many who wish the same. And I will continue to ask. Politely. Nice. ATAG. Please forget the new stuff, just fix the broken mod first. Last edited by planespotter; 01-12-2014 at 12:01 PM. |
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