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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-18-2013, 06:35 PM
Chivas Chivas is offline
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I'm struggling to enjoy COD, maybe its just too realistic for my sense of gameplay. At times I used to get annoyed at the damage model in IL-2 where a spit could stay in the fight after taking a very solid burst. Realistically in that situation the fight should have been over with the spit pilot bailing or try to find a way to get away, and nurse his aircraft back to base.

I expected COD's much more realistic damage model, to make this happen, but its exactly the opposite. Now quite often I use up all my ammo to take down an AI aircraft. That said its much harder putting bullets on target in COD than it was in IL-2.

In all the gun camera videos I've ever seen, I've never seen an extended dogfight. I'm sure there were, but I've never seen them, probably because the gun camera only starts when the guns are fired. doh!! I wonder if our flight sims have become unrealistically hard or if I need a more Hollywood style sim. Its not like we are bad pilots with thousands of hours of flight time, and shooting experience in combat flight sims.

I'll be interested to see if BOS, gives me a more satisfying gameplay experience. All else being equal, BOS's implementation of the Oculus Rift, could be the deciding factor in which CFS I fly most, .
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  #2  
Old 11-18-2013, 07:11 PM
MB_Avro_UK MB_Avro_UK is offline
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Gents,

BoS will be better 'out-of-the-box' than CoD.
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Old 11-19-2013, 12:17 PM
DUI DUI is offline
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Quote:
Originally Posted by Chivas View Post
In all the gun camera videos I've ever seen, I've never seen an extended dogfight.
Just a guess but probably most of the gun camera videos were made at a later stage of the war. In this case the planes did not fire with small machineguns anymore but had devastating cannons. I think getting some cannon rounds into the target brings down planes more quickly.

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Originally Posted by MB_Avro_UK View Post
BoS will be better 'out-of-the-box' than CoD.
I think every game is better out-of-the-box than CloD was at the time of its release. The interesting question is if BoS will have the quality at release date which Clod has achieved in the current Team Fusion version (maybe already TF 5.00 in late spring). Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.

Last edited by DUI; 11-19-2013 at 12:33 PM.
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Old 11-19-2013, 02:06 PM
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SlipBall SlipBall is offline
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Originally Posted by DUI View Post
Just a guess but probably most of the gun camera videos were made at a later stage of the war. In this case the planes did not fire with small machineguns anymore but had devastating cannons. I think getting some cannon rounds into the target brings down planes more quickly.



I think every game is better out-of-the-box than CloD was at the time of its release. The interesting question is if BoS will have the quality at release date which Clod has achieved in the current Team Fusion version (maybe already TF 5.00 in late spring). Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.
I think the vast amount of attacks were ambush in nature
at close range 70-80m, people should hone this style.

My take on Clod out of the box was just a master piece, with some issues needing attention. This became evident only after the fact, when trying the EU release with a strong machine. Every patch took a little bit of life away from it in various ways. There will never be another flight sim that can compare to it. We had our chance at this but most of us hesitated to do a up-grade, including me, it took me awhile.
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