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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-16-2013, 02:13 PM
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The latest development video, posted yesterday.


even more boring then the last one !

are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ?

first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information.

in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc...

the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !
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Last edited by zapatista; 11-16-2013 at 02:19 PM.
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  #2  
Old 11-16-2013, 02:50 PM
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Awful quick to render judgment on something that isn't out yet, aren't we?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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Old 11-16-2013, 07:36 PM
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Originally Posted by zapatista View Post
even more boring then the last one !

are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ?

first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information.

in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc...

the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !
A real pity, Oleg really covered all the bases with the detail and the possibilities.
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Old 11-17-2013, 12:24 AM
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Originally Posted by zapatista View Post
the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !
I can't disagree on this bolded point. There are some who were annoyingly vocal about the development cycle of CoD and now some of the same seem to be very eagerly awaiting BoS. I don't think it's fair... or honest.... but it is what it is.

I have CoD, despite 1C abandoning it and thanks to Team Fusion, but I also have BoS. I don't think it will be as in-depth as CoD, on the other hand nor do I think it was ever advertized as such.

As much as I cut slack for CoD's development, I can't bring myself to be an early adopter of the new DCS/Oleg/Luthier offering. I'll keep an open eye and view what folks think.



EDIT: I can only hope the change of heart is in recognition that flight sim pickings are slim and the constant complaining and bickering was fruitless. I honestly don't think the complaining was personal (except for maybe one or two folks). Considering that if 1C didn't pass the torch to 777 there could possibly be a wasteland of flight sims instead of the hope of the continued work on CoD by TF.... 777's BoS.... and DCS's 1944 scenario.

Last edited by Robert; 11-17-2013 at 12:30 AM.
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Old 11-17-2013, 07:40 AM
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...................................
I have CoD, despite 1C abandoning it and thanks to Team Fusion, but I also have BoS. I don't think it will be as in-depth as CoD, on the other hand nor do I think it was ever advertized as such............................
I hop you will be willing to give us some objective feedback on graphics, FMs, DMs etc when BoS beta begins.
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Old 11-17-2013, 04:51 PM
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I hop you will be willing to give us some objective feedback on graphics, FMs, DMs etc when BoS beta begins.

I'll try to do so without the fanboi fanatasizm.

I'm expecting the game to have the same level of graphics, DMs and FM as RoF - but updated to a WW2 setting. I still think RoF has had a decent development cycle where at least graphical improvements have been steadily added. I like the feeling of flight, but can that be updated to a WW2 setting? I hope so.

I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.

I still have CoD and TF is continuing to greatly improve the game. When I hear some positive updates from Luthier and fans I'll invest in DCS 1944. It's finally a good time to be a flight sim enthusiast. No?
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Old 11-17-2013, 08:33 PM
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I'll try to do so without the fanboi fanatasizm.

I'm expecting the game to have the same level of graphics, DMs and FM as RoF - but updated to a WW2 setting. I still think RoF has had a decent development cycle where at least graphical improvements have been steadily added. I like the feeling of flight, but can that be updated to a WW2 setting? I hope so.

I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.

I still have CoD and TF is continuing to greatly improve the game. When I hear some positive updates from Luthier and fans I'll invest in DCS 1944. It's finally a good time to be a flight sim enthusiast. No?
Yes, absolutely.
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Old 11-17-2013, 10:41 PM
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Originally Posted by Robert View Post
...

I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.

...
I tend to disagree with you on this. There are already some demonstrated features in BOS that break new ground - the quality of the pilot figure models sets a new standard, with animation used during normal flying to provide a very believable representation, and also animated bailout sequences.

The new cone-lighting used for the Soviet aircraft landing lights (and vehicle lights) is very impressive. Also interior cockpit lighting that is visible externally.

The quality of the ground-handling physics in the recent dev update video - again a new standard of quality there. They also say that FM is modelled to a new standard too. Time will soon tell.

The idea for the single player campaign of having server-generated missions with server-generated ground units, friendly and enemy AI flights, etc is new and potentially could be very immersive.

If the recently trailed AI is as impressive in reality as it appeared in print (vastly expanded sets of maneouvers) then it will be something special.

Stalingrad is apparently modelled to a very detailed level beyond what has been attempted before in a flight sim.

So I'd say there are already features that are ground-breaking. The focus for the new game seems to be on 'immersion' - if they can achieve that then I'll be happy. I was fortunate enough to be gifted a premium edition of the game a few weeks ago (after initially deciding to hold off on buying) so I'll be interested to try it out and judge for myself.
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Last edited by kendo65; 11-17-2013 at 10:44 PM.
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Old 11-17-2013, 11:42 PM
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If BOS AI doesn't keep barrel rolling into the deck then it's one up on COD !

Lets hope we also see Aircraft weak-points recorded that enemy AI might know and use to it's advantage - ie attack from 6 low on most aircraft, attack head-on on He111 etc etc etc

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Old 11-18-2013, 05:35 AM
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what you are witnessing is a battle damaged AI going down
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