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#1
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Quote:
Yes, I did. The quotes in your post are from a post by myself asking for help. Right after that post, by a lot of trial and error, I finally figured out the trick. That's why I deleted my post asking for help. Thanks for asking. Aviar
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#2
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I just wanted to bring up something I saw in the QMB Map Guide Revised by Aardvark892. In the guide he states..."Whichever side the mission is created for, the first plane of the first flight on that side MUST be chosen as the Player Aircraft...".
I'm wondering if this still holds true. In my testing, I have found that the mission still works even if no plane is designated as the Player Aircraft. (The Player will simply spawn in the first plane of Flight #1.) In fact, I have seen default QMB missions with no plane designated as the Player Aircraft...for instance, the Kuban Red None mission. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#3
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What used to cause a problem, I think it has been changed, is if you choose planes number 2, 3, or 4 of a flight one as the player plane you spawned into the cockpit of the plane that had been chosen and you had no control of anything. You had to exit the mission since none and I mean none of your controls would work. Any future templates I make I intend to go with not choosing a plane for the player aircraft since this will cause the least amount of problems with the player spawning into the correct cockpit. It will also allow the player to easily convert the template to a Coop or Dogfight map with minimal to no changes being necessary for it to work in those environments. HTH Wheels
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