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#1
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A .50 cal round that penetrates has a 0.05 chance to completly obliterate the target, and additional 0.2 chance to do significant damage(target stops moving/shooting/both). The other 0.75 chance it would do nothing of significance. A 75mm projectile that penetrates then could destroy the target in 0.75 cases, do significant damage in 0.2 cases and do nothing in 0.05 cases. This adresses the every penetrating hit a kill issue and allows damaged vehicles. Disadvantage is that there is no differenciation between shots that barely penetrate and those that do easily if both projectiles are fired by the same weapon. Solution would be to base random chance tables on remaining energy after penetration. |
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#2
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I think it would be more or less simple to do it, there should be a difficulty option:
1, arcade mode: no change, everything stays as is now. 2, realistic mode: 7.62 could destroy unarmored vehicles only 12.7mm effective up to APCs. All tanks, including light ones invulnerable 20mm, same as 12.7, but small chance against light tanks. 23mm, effective up to light tanks, small chance against medium. Heavies invulnerable. 30mm, effective up to medium tanks, heavies still invulnerable. 37-45mm, effective up to medium, small chance against heavies. 75mm, kills everything easily. |
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#3
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Look guys, the way it is, if a projectile doesn't penetrate, it doesn't kill. You can spray all the 7.62 into even a lightly armoured tank, and nothing will happen.
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#4
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#5
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I disagree, decent non-penetrating hits can cause spalling of the inside surfaces of the armour. 7.62 is unlikely to "kill" a tank. |
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#6
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I disagree about spalling with 7.62mm on heavy tanks, it should do, as it apparently currently does, nothing.
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#7
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I didn't say that 7.62 would cause spalling. But a projectile does not need to penetrate the armour to "kill" the tank. |
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#8
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Other than entertain the crew inside with rain-like sound. (proven, a relative of mine was a panther driver) |
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#9
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Practically, shooting small caliber bullets at AFV does three things: 1) It allows you to aim your heavier guns. You shoot first with light caliber guns, observe where your bullets fall, then shoot with your heavier weapons - assuming they have roughly the same trajectory or you correct accordingly. 2) It forces AFV to remain "buttoned up" limiting the crew's visibility from inside the vehicle and preventing them from manning top-mounted AAA MG. 3) The rattle of bullets might "rattle" the crew. Inexperienced tank crews might retreat or maneuver defensively, on the assumption that all those bullets are just a precursor to something much worse. In some cases this is a valid assumption, since MG were sometimes used as ranging weapons for AT guns. This result could be built into a "mobility kill" option that makes tanks move defensively. |
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#10
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I was referring to the game. But yes, even none penetrating hits can in theory kill in real life.
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