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Thread Tools | Display Modes |
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#1
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Something that hasn't been mentioned, both in terms of limitations of the IL2 damage model for ground vehicles and in historical limitations to killing tanks using aircraft weapons, is that planes were usually engaging the enemy from rather extreme ranges for the weapons system and at a very high angle relative to the tank's armor plate. This was sort of mitigated by the fact that skilled ground attack pilots could choose their angle of attack to hit the tank's weakest armor and that most tanks didn't have much armor on their upper decks. A more realistic damage model would take into account things like angle of penetration relative to armor, reduction of armor penetration due to range, chance that a missile will break up or richochet when it hits armor, and the effects of layered or stand-off armor (e.g., the "skirts" on many German tanks). As others have said, a system which has states of damage other than "perfectly functional" and "dead", and which allows for effects such as crew kills and mobility kills would also be helpful. And, as a final issue, many vehicles were equipped with top-mounted MG which could be used in a light AAA role. This was particularly true in areas where air attack was likely. There should be a lot more MG fire from "soft" convoys. |
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#2
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So far as I know, armour thickness and armour sloping were optimized against enemies on the ground (enemy tanks and artillery), and tanks were quite vulnerable to aerial attacks. That is, a 3.7 hit from above could do as much damage as a 7.5 hit from the ground. Dunno what consequencies it had, but SOME consequencies it must have had.
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#3
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There are three types of armament that could be used from the air against tanks. Rockets, if they hit would be devastating, because of the relatively huge explosive content. Bombs would be moreso, but they would have to detonate on impact and that would very probably destroy the attacking aircraft, so that that would be unlikely to happen. The third thing is guns, but there are two types of warheads here, solid shot, and high explosive. High explosive wouldn't get through the armour. Solid shot might, but that is much less effective as an air to air weapon. Most of the guns in IL*2 fire high explosive air to air rounds, it is after all a flight simulator, but those would have been ineffective against tanks in the real world.
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#4
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There are explosive AP rounds.
Aircraft weapons were very well capable of destroying tanks, the biggest difficulty was to hit the target. And that was easiest with guns. One can also be sure that a single hit of say a 100g projectile of a 20mm cannon penetrating armour and then exploding inside the tank would not always destroy the tank. That's something not even a ~6kg round of 75mm cannon would manage all the time. But, nonetheless, against medium tanks say up to Pz IV size, even the small 20mm cannons did occasionally work as tank killers, provided they had a high muzzle velocity and a heavy projectile with decent AP qualities. The Hispano for instance had all that. |
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#5
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I'm just wondering if there is no problem at all here. Sure in a testing environment you can wax a dozen medium tanks with a high angle 37mm shot. I'm not sure if this is an issue or not... in real life you'd likely be dealing with small arms fire and maybe mobile AAA making this sort of repeated attack against a formation of tanks somewhat unrealistic.
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Find my missions and much more at Mission4Today.com |
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#6
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Please, read this:
http://operationbarbarossa.net/Myth-...hbusters4.html "During WWII, the large majority of aircraft attacking tanks with aircraft mounted weapons used 20mm cannon or simply HMGs. These include aircraft such as the Supermarine Spitfire, Hawker Typhoon, Hawker Tempest, De Havilland Mosquito, most Ilyushin Il-2s and Il-10s (some had 37mm cannon), Yakovlev Yak-7/9, Petlyakov Pe-2/3bis, Lockheed P38 Lightning, North American P51 Mustang, and the Republic P47 Thunderbolt. The average 20mm cannon with standard ammunition had great difficulty penetrating the 12-15mm top armour on the Pz IV H, and almost no chance against the 16mm top armour on the Panther and the 25mm top armour on the Tiger I, even if they managed to hit them! The reader should also bear in mind that on average the strike angle of cannon shells on the top of AFVs was usually in the region of 30 to 60 degrees, because aircraft could not attack vertically downwards (the Ju 87 Stuka came closest to this ideal attack angle, which also dramatically increases the accuracy of any air launched ordnance). In general 20mm cannon only inflicted superficial damage on even light tanks, with the most severe damage being penetrations through the top engine grill covers and damage to the engines." "German fully tracked AFV losses on the East Front from 1941 to 1945 amounted to approximately 32 800 AFVs. At most 7% were destroyed by direct air attack, which amounts to approximately 2 300 German fully tracked AFV lost to direct air attack, a portion of which would be lost to other aircraft types such as the Petlyakov Pe-2. From 22nd June 1941 to war's end, 23 600 Il-2 and Il-10 ground attack aircraft were irrecoverably lost.(21) Whatever these aircraft were doing to pay such a high price it wasn’t destroying German tanks. If that was there primary target, then over 10 Il-2s and Il-10s were irrecoverably lost for every German fully tracked AFV that was completely destroyed by direct air attack on the East Front during WWII. " WW2 aircraft guns had low armor penetration capability. The GAU-8 Avenger, even with uranium rounds is only capable of penetrating 69mm @ 500m. (only 38mm @ 1000m) The Hispano or the VYa is nowhere near to this monster gun. Last edited by gaunt1; 10-31-2013 at 12:42 PM. |
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#7
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As off topic it may sounds, this discussion is probably pointing to the one of the most important point of any “realistic” simulation. If true combat effectiveness would be really implemented, we should expect our kills (of anything: tanks, aircraft, vehicles, ships, anything) to be reduced by a factor of probably ten. On the contrary, the probability to end our simulated career as KIA would be augmented by the same rate. Not very fun, I think… Last edited by Furio; 10-31-2013 at 04:53 PM. Reason: typo |
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#8
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#9
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Sortie results shown in start post seem too unreal to me..
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il2.corbina.ru |
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#10
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