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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'd dearly like to see that I-16 in-game one day. I recall MG and 777 both made use of a third party Ukrainian team to sub contract their models towards the end. Maybe there were different models in different areas of ownership when the restructuring took place. That would mean some were fair game, while others were either unavailable or too expensive.
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#2
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Sounds like the community testing is close at hand now. Will be interesting for me to read the thoughts of the early testers on this game. I am not a backer, but interested. So the analysis by some of the respected members is important to me.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#4
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The latest video #40 is impressive, on engine start-up add heavy smoke, heat distortion, and blowing snow from prop wash...and it will then be very immersive
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 11-09-2013 at 09:02 AM. |
#5
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still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked - looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD. adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series. and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks ![]() the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#6
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Logical Zapatista, can't argue...the ground physics is what I thought looked good ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#7
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__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#8
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Impressive.
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#9
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are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ? first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information. in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc... the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality ![]()
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 11-16-2013 at 02:19 PM. |
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