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#2
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__________________
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#3
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Oh, I see your point. But in terms of pure thrust and acceleration, higher RPM the better, right?
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#4
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Just a quick tactical example. I started off with low speed behind a cruising Zero at the same altitude. If I want to catch up with him, I would first throttle to max and RPM to 2700 to provide max thrust and acceleration. After I attain a high speed, I would lower RPM and throttle back to maintain it? Does my way make sense?
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#5
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Obviously, there is no 'feeling' of increasing acceleration, so the best impression you can get is from watching the speed indicator unwind. It goes clockwise pretty quickly when you smoothly move your prop pitch axis back that little bit. In fact, keeping an eye on the speed dial will help you gauge how fast to move that lever/dial. In any case, it does keep your engine much cooler and allows you to crank it up in an emergency without fear of burning it up. The main thing is to start with some altitude and use your stored energy to maintain the initiative (and trim! Stay in trim as much as possible). cheers horseback |
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#6
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#7
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I use a CH Throttle Quad for prop pitch, radiator, mixture and flaps (it does not increment in small enough bits to be useful for trims in my opinion). I still have a couple of buttons assigned to 'increase PP' and 'decrease PP', but I rarely use them, except to top off my full prop pitch when the axis doesn't go all the way up to 100% (it sometimes will stop at 98% with the lever all the way forward). I doubt that 5% increments would be as effective, but give it a try and see for yourself young padawan... All aircraft engines have a powerband and the F4F's is similar to the rpm range in the Corsair and Hellcat's, but the Wildcat in-game is sluggish and overweight (not unlike the real thing), and in it, your best protection from the Emperor's Sea Eagles is to keep your altitude advantage as selfishly as possible, develop a good wingman relationship with somebody, learn to use the Thach (not 'thatch'--it's named after a great fighter leader & tactician, not a basket) weave, maintain good comms with your wingman and work to become a good shot. Those were the actual advantages the US Navy and Marine Wildcat pilots used to nullify the Zero, and by the time the Corsair had replaced the F4F in the Solomons the Wildcat owned about a 1.2 to one kill advantage over the Zeke in fighter to fighter combat. Oh, and don't bother with the FM-2 in-game; it's not remotely the fighter that the real life 'wilder Wildcat' was. It seems even worse to me than the F4F-4, if that is possible. On the plus side, it moves back to the 4-guns arrangement with longer firing time. cheers horseback |
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