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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-18-2013, 08:34 AM
JtD JtD is offline
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Join Date: Oct 2007
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So, I guess effective range means that beyond 600 yards, the bullets would just fly off to elsewhere, instead of continuing on their paths. No point in firing a gun at targets further out. Gunners wouldn't fire at anything too far away, because of their implemented radar, they knew to a foot how far the target was away. And of course, they were immune to psychological things, so they'd happily get fired at from 601 yards, without returning fire. Automatic fire with a mounted gun sort can't manage to stay within 3 feet over 20 feet distance anyway and gun dispersion changes if a human touches a gun instead of a remote control. Horseback can't set up a mission where formations support each other, so no one can. Someone programming the game adds if clauses to the AI gunners that make them behave differently depending on the targeted aircraft. 2% is an established figure for gunner accuracy, covering all conditions, because someone on the internet mentioned the figure. Even though 16 veteran Hellcats can wipe out 16 standard G4M with little loss to themselves, the historical results aren't there because 1 Hellcat can't do the same.
 


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