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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#11
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Quote:
If you are at a 'dead six' to any one of a formation of 4 Betties, there are at least 7 guns that can always be brought to bear on you at any time (the 4 tail gunners and the three top rear gunners of the aircraft you are not directly behind), there is one gun that can usually be brought to bear on you (the top rear gun of the aircraft you are most directly behind) and finally, there are maybe three guns that can sometimes be brought to bear on you (the three side guns of the flanking aircraft in the formation). At best, only one of those guns has an actual 'zero deflection' shot at you. The rest have to calculate some degree of deflection. In my experience, the ai guns usually fire about three rounds every burst fired, and at ranges outside their 'guaranteed kill' ranges, fire random un-aimed bursts about 2/3rds of the time; the rest of the time, if you continue in precisely the same vector or curve you are going when the shots are fired, you are likely to be hit. Since it is nearly impossible for a human to 'fly' with that sort of consistency, you usually move a bit higher or lower or off to the side of where the burst is aimed, and as a function of distance from the point the shots are fired, the size of the miss is determined by how far you can move off-vector or curve between the time the burst is fired and when the rounds arrive at the targeted point. Are you suggesting that you were the recipient of over 300 total bursts of ai fire from each aircraft in each mission? The 'chance' of a random hit is always there, but if you get hit more than once, it isn't chance. In short, the closer you get and the less you react to or anticipate the gunners's fire (I don't recall seeing muzzle flashes 99% of the time, but I don't really look for it) the more likely you are to be hit and the difficulty of the angle and speed don't seem to me to be very great factors, even for 'Rookie' gunners once you come within about 200m. That is not quite a 'spray and pray' solution; once you enter their firing cones, regardless of speed or angle, you will be hit, period, very badly hit if more than one gun is involved. That's not life. It's not even a reasonable imitation. From my own experiences, using high angle, high speed, high deflection attacks, I should hardly ever be hit at all. Instead, I get shredded more than half the time, and much less often take 'only a flesh wound.' I have also come to believe that what you are flying has more to do with your likelihood of taking a hit than how fast or at what angles you attack. I got hit a LOT more often at the same speeds and angles flying a P-39D than I did in an F6F, and I got hit a lot less in a P-40. You don't even want to know what happens when you bring a Mustang within 700m of a Betty formation (and this is weird, because nobody can keep a Mustang absolutely straight and level in this game, but you can hear round after round banging into your nose and wings at an increasing tempo as you close to 500m or so). Quote:
It's an artificial comparison. Killing 20 Betties at those ranges is not quite as unrealistic, impractical and improbable as the phony accuracy levels of the ai gunners, but it's in the ballpark. cheers horseback |
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