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  #1  
Old 07-30-2013, 07:03 PM
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MicroWave MicroWave is offline
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Originally Posted by Pursuivant View Post
That's also just WRONG! Rivers flow downhill for a reason! Of course, TD does say that there can be exceptions for tarns and the like, so it makes sense that a river flowing through the mountains could be above zero altitude.

Is there any particular reason why rivers all have to be at zero altitude?
...
The game engine renders properly only water at zero altitude.
Even on high altitude lakes you can see that the shadows are wrong (for example Slovakia).

Here is something for you all to do during the summer. Make a list of best MOD maps and suggest them here. Imagine that only top 2 on the list will make it into official patch. So argue among yourselves why your favorite ones should be on top. Bear in mind that they should satisfy conditions posted in this thread before. Of course, some deviations are possible (I don't see a reason for winter version of objects on Pacific maps).
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Old 07-30-2013, 07:56 PM
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Fenrir Fenrir is offline
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Originally Posted by MicroWave View Post
The game engine renders properly only water at zero altitude.
Even on high altitude lakes you can see that the shadows are wrong (for example Slovakia).

Here is something for you all to do during the summer. Make a list of best MOD maps and suggest them here. Imagine that only top 2 on the list will make it into official patch. So argue among yourselves why your favorite ones should be on top. Bear in mind that they should satisfy conditions posted in this thread before. Of course, some deviations are possible (I don't see a reason for winter version of objects on Pacific maps).
Ok Caspar.

Top of my List would be Maraz Central Med Map - the scope for Malta and North African theatre action from 1940 all the way to 1943 is too good an opportunity to miss; where else are we gonna use that lovely MkIII Wimpey?

Second place would be a Cross Channel map. and I'm thinking GilB57s Western Front Map would be the most excellent choice - scope for the heavy bomber boys and fills a gap between the Normandy maps (D-Day) and NW Europe - lets face it, the stock Ardennes map, whilst a useful filler over the years is an undersized and ageing entity; the 1:1 scale of GilB57s lovely map really puts it in the shade.

Also would like a winter version of the Norway map; given the majority of anti-shipping action took part during the autumn and winter of 1944-45 it seems a shame we don't have the opportunity to skim between snow capped Nordic peaks as we dodge the Kreigsmarine flak gunners!
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Old 07-30-2013, 08:09 PM
Juri_JS Juri_JS is offline
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As much as I like to have new maps in the game, but maybe TD should first concentrate on adding new textures for the old maps. The textures of the Pacific maps are the worst in my opinion, some of them have completely wrong textures, like Chichi Jima or Okinawa.

New textures can make an enormous difference, just look at the retextures Cyberolas has done for the stock maps.

Map retextures can also be an opportunity to add winter versions of existing maps (Norway, Berlin, Kuban, etc.)
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Old 08-01-2013, 05:42 PM
CzechTexan CzechTexan is offline
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Originally Posted by Juri_JS View Post
As much as I like to have new maps in the game, but maybe TD should first concentrate on adding new textures for the old maps. The textures of the Pacific maps are the worst in my opinion, some of them have completely wrong textures, like Chichi Jima or Okinawa.

New textures can make an enormous difference, just look at the retextures Cyberolas has done for the stock maps.

Map retextures can also be an opportunity to add winter versions of existing maps (Norway, Berlin, Kuban, etc.)
I agree. If it's possible to get the new B.O.Moscow and Donbass maps with their textures into IL2 then I'd like to also see those textures replace the ancient stock textures. At least then all the east front maps would look similar.

Actually, the biggest eyesore, in my opinion, is the old city textures...I can live with the other fields textures. Stock Cities need to be replaced with B.O.Moscow and Donbass city textures. That is not a hard thing to do and they are actually very similar in layout.'

MIXX's Khalkin Gol and ZaPolare' (Murmansk) maps are also very good maps. I'm not sure if they meet requirements but they are much better than the stock maps of those regions. I have never made missions for the stock Khalking Gol map but I would love to use Mixx's map.
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Old 08-23-2013, 11:34 PM
KU_Rigamortis KU_Rigamortis is offline
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The right area of this map would be a very nice addition. I've seen a similar version in HSFX modded squad events. Perhaps a banned subject of conversation like the Channel map, sorry if that is the case.




Also, I wish the Truk Lagoon (LS) map in HSFX would be added. That map is a great template for some very fun battles that don't involve flying 50 minutes to reach a target.

Last edited by KU_Rigamortis; 08-24-2013 at 12:52 AM.
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  #6  
Old 08-25-2013, 11:13 AM
Pursuivant Pursuivant is offline
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The right area of this map would be a very nice addition.
+1

Maps of most parts of North Africa are perfect for IL2, since they have relatively small cities, low population density between towns and lots of empty open spaces.

They're also somewhat "realistic" because if you fly south off the map, you end up over barren desert, and if you fly north off the map, you end up over trackless ocean.

The only problem is that even a small part of the map you've scanned would require a massive number of maps. Even a map of the coast from Alexandria to Tobruk would be a huge undertaking unless it was very narrow and just took in the terrain from coastal waters to the beginning of the escarpment. It would be more reasonable to have a map which covered the area from west of El Alamein to Alexandria, then another map from El Alamein to Tobruk, then another from Tobruk to Benghazi.

But, that said, Agracier has done a number of nice looking maps of the areas you're asking for, although I'm not sure if anyone has done maps of the areas I've mentioned.

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Originally Posted by KU_Rigamortis View Post
I've seen a similar version in HSFX modded squad events. Perhaps a banned subject of conversation like the Channel map, sorry if that is the case.
Since CloD is dead, I don't see any reason for the ban on previously embargoed material. I'm assuming that the appearance of the Wellington, as well as the presence of "Middle Eastern" and Mediterranean objects in 4.13 is an indication that this is indeed the case.

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Originally Posted by KU_Rigamortis View Post
Also, I wish the Truk Lagoon (LS) map in HSFX would be added. That map is a great template for some very fun battles that don't involve flying 50 minutes to reach a target.
Truk is a fun map and a historically quite useful one (as is Rabaul), but I'm not sure who originally developed them. There have been multiple people making improvements on the map over the years, which complicates things considerably.
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