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#1
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Many thanks to TD for this excellent patch.
The feature I have in mind is actually not a bug, but I think/hope that it would be possible to include it in the fix patch 4.12.1. The problem is the red color of the speed bar info on the screen. This is very annoying for the color blind people and specially for those who can't see the difference between red and green. This causes inconvenience mostly when landing. If the speed bar color would be white or could somehow be changed by the user it would help a lot. It is not necessery to create a new switch for it in GUI, just line in conf.ini would be good enough (if possible). I know that there has been mod(s) for this, but I'd like to have this feature in the stock version as well. - Jami |
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#2
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Two bugs to report at least I think they are #1 the nasty tendency of auto piloted aircraft to throw their wings up into the vertical at random times then return to normal flight,I do not see normal AI aircraft executing this maneuver.
#2 I'm seeing random flashes of light in the external view,almost like flash bulbs going off I don't know whether this has something to do with the new effects or not but,Ive never seen this in previous patch versions.
Last edited by Gumpy; 07-28-2013 at 03:26 AM. |
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#3
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4 Wood Fence Objects are all the same?
I was just browsing objects and noticed the old brown wood fence has four types of fences (long and short) that are all the same. Is it just me or is anyone else seeing this? |
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#4
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Quote:
They are all different. 162 Fence Long and 164 Fence Short will conform to the angle of the terrain that they are placed on. The other two will look funny if you, for instance, place them on a hilly area. 166 Germany Country Fence does the same thing. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#5
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In the Formation options, the correct spelling is 'Line Astern', not 'Line Astearn'.
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#6
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Quote:
__________________
Find my missions and much more at Mission4Today.com |
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#7
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I doubt you would have any aircraft fllying in formation doing 90 degree snap rolls to check six in real life.
As per usual, the AI continue their cheating ways, doing things no human pilot would or could do, all the while maintaining perfect trim under all conditions. At least we do have an answer to a burning question no one ever asked, "What would a totally autonomous Skynet drone Bf 109 fly like"?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#8
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I'm not sure if there's much difference between AI-controlled plane and autopilot-controlled plane but all autopilot-controlled planes lower flaps at speeds which normally make the flaps jam. It's easy to check - break autopilot when entering dogfight, the flaps are usually down and they get stuck solid (very irritating when you've been flying 10 minutes on autopilot and time compression to speed up the mission). Spitfires even lower half-flaps, which is something historically bogus and impossible - the Spitfire flaps had two positions: up or down.
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#9
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Quote:
Although rolling, banking and turning is very realistic for a veteran pilot flying solo in a combat zone, it's not so realistic for planes flying in formation. In formation, it was more typical for each pilot to be assigned a particular part of the sky to watch, or for the formation to slightly change direction at random intervals, or flying a weaving pattern, to check to below or to the rear. In some cases, one plane was assigned to be a "weaver" or "tail end Charlie." The weaver flew slightly behind the formation and flew a weaving and banking pattern to check below and behind. The problem with this was that the "weaver" burned more fuel than the other planes in the flight, which could be a problem on long missions. He was also more vulnerable to attack than other planes in the formation. When fighters flew close escort missions, they would often let the bomber gunners be their "eyes" to the rear and below. Alternately, they'd just break into combat pairs and randomly weave along their assigned course, both to check the sky and to help match speed with the slower bombers. So, it would be more realistic to disable rolls and banks for planes in formation. And, if TD wanted to do even more AI work, it would also be cool if they could implement some or all of these options. 1) Formations where each plane was detailed to watch a particular sector (and commands to make a plane in your formation watch a particular sector especially closely). 2) Formations where the formation weaves either randomly or at set intervals while maintaining a particular course. (And commands to tell your formation or a particular element of your formation to do this, or to stop doing it.) 3) Formations where the last plane in the flight acts as a "weaver", acting as described above to check below and to the rear of the formation. (And commands to tell one or more planes in your formation to drop back and weave, or to stop doing so.) 4) Commands to tell your formation (or parts of it) to orbit either a location on the ground or another formation of planes. 5) Commands to tell certain planes to take station ahead, behind, above, below or to the side of another formation of planes. Commands 4 & 5, combined with an order to weave could allow the player to assign a "tail end charlie" when the default formation doesn't allow it, or could be used to arrange close escort fighters around a bomber formation. |
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#10
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Here is something that wasn't fixed in 4.12.1.
A6M5c and A6M7 equipped with Type3 air-to-air rockets don't attack other planes. |
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