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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Just what planes always button trim with no left over up or down? I've never gotten that except through luck or throttle adjustment.
I have always found the 109's susceptible to nose bob after slowing down even a little. Quote:
Those who don't figure out the implications of the quote above, implications which have been presented over and over for more than 10 years now are still trying to find answers elsewhere. For them it's endless 'persecution' and WTF. P-51 could be more stable. Move the CoG forward. Then listen to the whines that say stick force is too heavy, I have a book that says so. Last edited by MaxGunz; 07-14-2013 at 03:22 AM. Reason: Added the word 'average'. |
#2
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With the Spitfire (any Spit/Seafire) in this game, there is a tendency to roll right at all speeds; it has no aileron trim and the tendency and amount of pressure to the left is the same throughout its speed range. Take your hand off the stick and it will roll 15 - 20 degrees in about two seconds. The P-47 has the same tendency, except if you add one click of left aileron trim, it has the tendency to roll left at the same strength: about 15-20 degrees in a couple of seconds. I call that 'excessive'. I also wonder where it comes from, because in over fifty years of reading and asking former and current pilots of these types (say "Spitfire" to Bob Hoover, and you would get twenty minutes contrasting and comparing it to the Mustang, P-39 and P-40; unfortunately, when I asked him the cassette recorder hadn't been invented yet) about every little thing, and no one ever said that there was always this little bit of pressure to roll right. Very short 'throw' on the elevators vs a full arc on the ailerons, yes. Tendency to quickly overheat on the ground, yes. No incipient roll to the right was ever mentioned in print or verbally. With the Mustang (and to a greater degree, the Hellcat, Corsair and P-47 in that order), you cannot achieve the state of consistent trim I described above; there is always that bit of pressure against the stick and one click up means that you are fighting a climb and one click down means that you're in a shallow dive (and either case means that the rudder is going to need a tiny bit of pressure one way or the other and it will inevitably be too much and the 'ball' will shoot across the T&B indicator). You can do it with the Airacobras and the P-40s, but not the later, more sophisticated designs, which were all described as equal or (much) better in this regard. The in-game P-38 (like the Mustang and the others) needs constant elevator trim adjustment every 10-15 kph of of speed up or down, contrary to every description I've read or heard of the real thing. As I've pointed out, WWII era pilots all carped constantly about the fact that the P-40 series all needed to be trimmed for speed changes of as little as 10 miles an hour (16 kph). That is about four miles an hour more than you need to trim the in-game P-51 for. Excessive. You like to go on about game controller joysticks vs the extended 'real things', but how is it that the 109 and the so many other aircraft modeled in the game are capable of precise flight with easy trimmability but this one group of aircraft all described as equal or superior (by both sides) in this respect cannot be modeled to be equally capable of that precision without an inhuman awareness of trim state (that is not accurately depicted by the instruments' display) and an ability to input micro units of trim at precisely the right time? It is not just a matter of one aircraft's center of gravity or people not having their joysticks adjusted properly. There is a basic error at work here. It could be mathematical or it could be a personal prejudice. Something is stacking the deck against these aircraft. cheers horseback |
#3
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I "trim" the roll in the Spits with rudder and zero slip at the same time. The cause is propwash, the fix is rudder.
As to why the toy/short sticks matter is because every little bit of motion is magnified on that short-short lever without the balance of forces a real stick has. We have centering springs always pull their way. This is a major disconnect from reality. IRL it's not a big problem to hold the stick against slight force. You know the moment that changes on your fingers. But try trimming for hands off and change your speed 10 mph. It won't be the same as IL2, the real stick will move a tiny bit. That's feedback we don't get, part of the disconnect. Another problem is there is no weight distribution in IL2 models. It's all calculated from center. The heavier planes may suffer because of that. I don't know what to say about power in IL2 FM but that it has to line up with weight somewhere in there and IIRC there was some problem with differential power in turning with the P-38 that got down to a modeling shortcut -- perhaps thrust gets averaged and applied on center, FatCat can probably tell. I'd rather not focus on the small cracks in the model except to find ways around them. I get the feeling that you would get so much out of a full length stick setup that you'd rename your firstborn or something. Think of the difference between a twisty stick and a good set of pedals then take that into 2 more axes. Last edited by MaxGunz; 07-15-2013 at 06:29 AM. Reason: number change |
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