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#1
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I changed to a USAAF fighter campaign on the same map and found that the American AAA Worked. The Japanese AAA works fine in FMB. |
#2
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Typ VIIC surfaced, Type VIIB surfaced and TypIX surfaced U-Boots don´t fire torpedos.
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#3
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Has Daidalos Team taken note of?:
This important be functional for missions and SEOW campaigns. |
#4
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Is there are any of the surfaced submarines that fires them?
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#5
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All surfaced subs fire torpedos, apart from those 3 named above.
This was also part of their tactics, to attack convoys when surfaced. |
#6
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Uh, a bit late to the party, just discovered the 4.12 today! Anyway, patch installed, testing continues, love it so far, one thing bothers me though - when starting an ordinary, non-dedicated server, I can also see non-flyable planes on the list of the ones to chose from. Obviously, when I click them and choose "fly", the game puts me somewhere on the map, sitting in the middle of "nothing". Not a big deal when you remember exactly which planes are flyable and which are not, but with soooo many of them, I kinda lost the track of it. Thus, the questions are:
a) Is the issue related to 4.12, or maybe there was something wrong with my stock 4.11 backup copy I used to get to the newest version today? b) is there any easy "edit-with-notepad" way to clean up the multiplayer plane list and put only the flyable ones on it? |
#7
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You can use the AI planes from external if you fly a "normal" plane first. The changed list is essentially a feature of 4.11.
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#8
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Please, post the mission where one of the surfaced submarines fire torpedoes.
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#9
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Shuka and TypII are launching torpedoes. All others dont. Here is the mission: Code:
[MAIN] MAP NetIslands/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Chiefs] 0_Chief Ships.Shuka 1 0 2 1.0 1_Chief Ships.USSGreenlingSS213_Srf 1 0 2 1.0 2_Chief Ships.USSGatoSS212_Srf 1 0 2 1.0 3_Chief Ships.Submarine 1 0 2 1.0 4_Chief Ships.SubTypeVIIC_Srf 1 0 2 1.0 5_Chief Ships.SubTypeVIIB_Srf 1 0 2 1.0 6_Chief Ships.SubTypeIXB_Srf 1 0 2 1.0 [0_Chief_Road] 21989.58 30000.13 120.00 0 2 1.1111111640930176 21999.95 30000.04 120.00 [1_Chief_Road] 21978.43 29970.67 120.00 0 2 4.1666669845581055 21999.81 29970.66 120.00 [2_Chief_Road] 21972.17 29901.56 120.00 0 2 5.208749771118164 21998.97 29901.98 120.00 [3_Chief_Road] 21969.65 29844.98 120.00 0 2 4.1666669845581055 21998.97 29845.40 120.00 [4_Chief_Road] 21962.11 29801.83 120.00 0 2 3.8888890743255615 21999.39 29799.74 120.00 [5_Chief_Road] 21962.95 29758.68 120.00 0 2 4.372777938842773 21999.81 29756.17 120.00 [6_Chief_Road] 21959.59 29699.61 120.00 0 2 4.115555763244629 21999.81 29699.19 120.00 [NStationary] 2_Static ships.Ship$RwyCon 2 22402.62 29838.82 630.00 0.0 0 2 1.0 0_Static ships.Ship$RwyCon 2 22400.84 29997.42 630.00 0.0 0 2 1.0 1_Static ships.Ship$RwyCon 2 22399.59 29904.70 630.00 0.0 0 2 1.0 3_Static ships.Ship$RwyCon 2 22401.44 29795.43 630.00 0.0 0 2 1.0 4_Static ships.Ship$RwyCon 2 22399.59 29749.14 630.00 0.0 0 2 1.0 5_Static ships.Ship$RwyCon 2 22397.74 29704.69 630.00 0.0 0 2 1.0 6_Static ships.Ship$RwyCon 2 22398.83 29975.25 630.00 0.0 0 2 1.0 [Buildings] [StaticCamera] 21892 29848 5 0 [Bridge] [House] Last edited by II/JG54_Emil; 08-03-2013 at 07:08 AM. |
#10
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![]() Quote:
![]() I have done some more tests on PTO maps and other fronts and I have found at least two types of missions where AAAs don't work: scramble and ground attack(straffing or level bombing). I'll continue my tests to see what other types of missions don't have working AAAs in Dgen. By the way robday, does this problem appears in other campaigns? Could you try the german JABO campaign( if you can see AAAs symbols close to your position on your map, I'd advise you to go there to see if they work) or an USMC one where you fly on Chichi Jima map (I think that the issue appears when you're assigned to a ground attack mission or sometimes to an escort mission) to see if AAA is working or not and could you report it here please. Thanks Just take your time, I'll just wait until you post your report. Im' going back to IL-2 to do more tests. P.S: Have you already tried to put some custom skins and reactivate ID markings on static planes in Dgen? It doesn't work for me. ![]() |
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