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  #1  
Old 06-28-2013, 03:23 PM
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robday robday is offline
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Quote:
Originally Posted by baball View Post
.

If someone can replicate this issue it would mean that it's a bug.
I've seen it too! Just been doing a USAAF B-25 campaign on the New Guinea map and in the three missions I've done since I installed 4.12, I haven't been shot at once by Japanese AAA! In one mission my group flew within range of 9 enemy airfields. At the target I switched to the static camera view and zoomed in on a Type 88 75mm gun and it didn't even track the B25's. In 4.11.1 I got shot at all the way in to the target.
I changed to a USAAF fighter campaign on the same map and found that the American AAA Worked.
The Japanese AAA works fine in FMB.
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  #2  
Old 06-28-2013, 03:25 PM
II/JG54_Emil II/JG54_Emil is offline
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Typ VIIC surfaced, Type VIIB surfaced and TypIX surfaced U-Boots don´t fire torpedos.
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  #3  
Old 07-23-2013, 09:23 AM
II/JG54_Emil II/JG54_Emil is offline
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Has Daidalos Team taken note of?:
Quote:
Originally Posted by II/JG54_Emil View Post
Typ VIIC surfaced, Type VIIB surfaced and TypIX surfaced U-Boots/submarines don´t fire torpedos.
This important be functional for missions and SEOW campaigns.
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  #4  
Old 07-24-2013, 01:42 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
Has Daidalos Team taken note of?:


This important be functional for missions and SEOW campaigns.
Is there are any of the surfaced submarines that fires them?
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  #5  
Old 07-24-2013, 02:05 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by FC99 View Post
Is there are any of the surfaced submarines that fires them?
All surfaced subs fire torpedos, apart from those 3 named above.
This was also part of their tactics, to attack convoys when surfaced.
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  #6  
Old 07-24-2013, 02:48 PM
Art-J Art-J is offline
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Uh, a bit late to the party, just discovered the 4.12 today! Anyway, patch installed, testing continues, love it so far, one thing bothers me though - when starting an ordinary, non-dedicated server, I can also see non-flyable planes on the list of the ones to chose from. Obviously, when I click them and choose "fly", the game puts me somewhere on the map, sitting in the middle of "nothing". Not a big deal when you remember exactly which planes are flyable and which are not, but with soooo many of them, I kinda lost the track of it. Thus, the questions are:

a) Is the issue related to 4.12, or maybe there was something wrong with my stock 4.11 backup copy I used to get to the newest version today?

b) is there any easy "edit-with-notepad" way to clean up the multiplayer plane list and put only the flyable ones on it?
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  #7  
Old 07-24-2013, 04:00 PM
JtD JtD is offline
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You can use the AI planes from external if you fly a "normal" plane first. The changed list is essentially a feature of 4.11.
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  #8  
Old 07-24-2013, 04:58 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
All surfaced subs fire torpedos, apart from those 3 named above.
This was also part of their tactics, to attack convoys when surfaced.
Please, post the mission where one of the surfaced submarines fire torpedoes.
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  #9  
Old 08-02-2013, 06:52 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by FC99 View Post
Please, post the miss on where one of the surfaced submarines fire torpedoes.
Looks like all ask subs with the ending _surf(see mission file) can't launch torpedos.
Shuka and TypII are launching torpedoes.
All others dont.

Here is the mission:
Code:
[MAIN]
  MAP NetIslands/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Chiefs]
  0_Chief Ships.Shuka 1 0 2 1.0
  1_Chief Ships.USSGreenlingSS213_Srf 1 0 2 1.0
  2_Chief Ships.USSGatoSS212_Srf 1 0 2 1.0
  3_Chief Ships.Submarine 1 0 2 1.0
  4_Chief Ships.SubTypeVIIC_Srf 1 0 2 1.0
  5_Chief Ships.SubTypeVIIB_Srf 1 0 2 1.0
  6_Chief Ships.SubTypeIXB_Srf 1 0 2 1.0
[0_Chief_Road]
  21989.58 30000.13 120.00 0 2 1.1111111640930176
  21999.95 30000.04 120.00
[1_Chief_Road]
  21978.43 29970.67 120.00 0 2 4.1666669845581055
  21999.81 29970.66 120.00
[2_Chief_Road]
  21972.17 29901.56 120.00 0 2 5.208749771118164
  21998.97 29901.98 120.00
[3_Chief_Road]
  21969.65 29844.98 120.00 0 2 4.1666669845581055
  21998.97 29845.40 120.00
[4_Chief_Road]
  21962.11 29801.83 120.00 0 2 3.8888890743255615
  21999.39 29799.74 120.00
[5_Chief_Road]
  21962.95 29758.68 120.00 0 2 4.372777938842773
  21999.81 29756.17 120.00
[6_Chief_Road]
  21959.59 29699.61 120.00 0 2 4.115555763244629
  21999.81 29699.19 120.00
[NStationary]
  2_Static ships.Ship$RwyCon 2 22402.62 29838.82 630.00 0.0 0 2 1.0
  0_Static ships.Ship$RwyCon 2 22400.84 29997.42 630.00 0.0 0 2 1.0
  1_Static ships.Ship$RwyCon 2 22399.59 29904.70 630.00 0.0 0 2 1.0
  3_Static ships.Ship$RwyCon 2 22401.44 29795.43 630.00 0.0 0 2 1.0
  4_Static ships.Ship$RwyCon 2 22399.59 29749.14 630.00 0.0 0 2 1.0
  5_Static ships.Ship$RwyCon 2 22397.74 29704.69 630.00 0.0 0 2 1.0
  6_Static ships.Ship$RwyCon 2 22398.83 29975.25 630.00 0.0 0 2 1.0
[Buildings]
[StaticCamera]
  21892 29848 5 0
[Bridge]
[House]

Last edited by II/JG54_Emil; 08-03-2013 at 07:08 AM.
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  #10  
Old 06-28-2013, 04:10 PM
baball baball is offline
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Quote:
Originally Posted by robday View Post
I've seen it too! Just been doing a USAAF B-25 campaign on the New Guinea map and in the three missions I've done since I installed 4.12, I haven't been shot at once by Japanese AAA! In one mission my group flew within range of 9 enemy airfields. At the target I switched to the static camera view and zoomed in on a Type 88 75mm gun and it didn't even track the B25's. In 4.11.1 I got shot at all the way in to the target.
I changed to a USAAF fighter campaign on the same map and found that the American AAA Worked.
The Japanese AAA works fine in FMB.
Finally I am not alone!
I have done some more tests on PTO maps and other fronts and I have found at least two types of missions where AAAs don't work: scramble and ground attack(straffing or level bombing). I'll continue my tests to see what other types of missions don't have working AAAs in Dgen.

By the way robday, does this problem appears in other campaigns? Could you try the german JABO campaign( if you can see AAAs symbols close to your position on your map, I'd advise you to go there to see if they work) or an USMC one where you fly on Chichi Jima map (I think that the issue appears when you're assigned to a ground attack mission or sometimes to an escort mission) to see if AAA is working or not and could you report it here please. Thanks

Just take your time, I'll just wait until you post your report. Im' going back to IL-2 to do more tests.

P.S: Have you already tried to put some custom skins and reactivate ID markings on static planes in Dgen? It doesn't work for me.
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