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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I would have problems with a plane that didn't get noticeably more lift for a 6 mph speed increase.
Check around, there are 10-turn and IIRC 20-turn pots in various ranges. Less fine-adjusting but oh so desirable, check the unit price: http://www.futurlec.com/PotSliding.shtml There is a shipping charge but that can be as low as $4 to $5. http://www.futurlec.com/Delivery.shtml The package comes from Hong Kong so expect about 2-3 weeks wait. Something else you could do is put a 10k or smaller pot in series with a 100k pot (or a 1k and 10k) and have both coarse and fine adjustment knobs on the same circuit. |
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#2
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Quote:
cheers horseback |
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#3
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However the tailplane part of the airplane balancing act also has a lift and it's own AOI relative to the main wings which must affect need for trim. If the P-38 tailplane actually forces the nose down more with increasing speed then the COL moving back as critical mach is approached would turn that into a bad thing... which may or may not be part of the P-38 death dive phenomenon. I would be very careful pulling text out of books and treating everything with a key word as if on an equal basis with every other. Those comments come from people with different backgrounds and if filtered through yet another party with another background and then evaluated by a reader with a completely different background it's all too easy to end up in a subjective mess especially if the last person tries to use unqualified statements as hard references. Ie, stick with controlled test data or have your experts on hand to qualify and explain just what they mean. Don't play at guessing to arrive at your own conclusions even when you have some facts to go with the guessing. I have facts about lift and balance but only questions and not conclusions about the FM to make from those. If the P-38 didn't need trim then why is it there? Did that quote about not needing trim with power of speed changes apply to small changes or to the full safe operating range? We all know that at some speeds that use of trim and slowing down did become needed, don't we? BTW, what do you think of using 2 pots for coarse and fine adjustment? I've never seen such but series resistances do add. Last edited by MaxGunz; 06-26-2013 at 03:47 AM. Reason: added the BTW |
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#4
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There are commercial potentiometers, that allow you to turn around 10 times, and have a numerical track of your position.
They are very precise, and can move fast if well kept. Still, don't play unneadlessly with them, because they get noisy after so many changes. Still, they may work fine for around 10 years on an everyday use. http://www.schukat.com/schukat/schuk...8&kb=DIAL15111 That was the first example I stumbled upon. Don't know how good they are though... |
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#5
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Horseback
Nice observations and I would agree with your assessment. You note the rudder boost tab reversal mod (from boost tab to anti-boost tab) on the P-51 and its effect on rudder use but you didn't note the same change was made to the long-tail P-40's rudder with the same result. Something else that I have difficulty with is all Mustangs seem to be able to snap the wings off in a dive with the same ease when there should be a very noticeable difference between elevator bob weight modded and un-modded aircraft. (Elevator bob weight mods were also installed on Spits starting with mid Vb.) |
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#6
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Here's the thing about multi-turn pots: how do you keep track of how many turns you have made? A single turn pot or linear slider is so much simpler. |
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#7
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They got numbers... and they allow you to reach the exact position, while sliders may lack precision.
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#8
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Following this thread with some interest. I've always thought that regarding trim vs speed, the drag created by being slightly out of trim ingame was and is way overdone. Just a feeling on my part, but still...
Anyway I refer you to R&M 2361, The Royal Aircraft Establishment report regarding a Me109 E3 captured in France in 1940. http://kurfurst.org/Tactical_trials/...ls/Morgan.html You may read the whole thing, and it's quite long, but of most relevence here is Fig. 13 near the bottom of the page. This figure shows tailplane incidence vs speed (elevator trim achieved on 109 by moving the tailplane and not a tab on the elevator) in the lower graph of the figure. Suprisingly it shows that between 100 mph and 350 mph (160 kph and 560kph) with full throttle the tailplane only needs to be moved 1 degree to maintain level flight. (+ adjustment is nose down and - up). The tailplane is controlled in cockpit by a wheel 300mm in dia, and is geared at 2:1, i.e. one turn = 2 degrees of tailplane movement. Thus it appears that about a half turn is all that would be required between those speeds, so just slight tweaks on the wheel as speed increased/decreased. I'd also like some trim indication being given onscreen, airstart being a case in point it, seems that trim is neutral? at the start of the mission and the plane out of control as a result. All this though does raise the question of how accurate drag is modelled ingame and it's level of sophistication, it seem fairly crude and overdone to me, and possibly a one size fits all kind of thing. |
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#9
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As far as the acceleration comparisons go, there was a nutter on WoP forums a few years ago who claimed that the ability of an aircraft to accelerate can be expressed and evaluated by something called Specific Excess Power (Ps). Furthermore, said person was audacious enough to claim that the information necessary to compare the acceleration performance of one airplane relative to another is contained within the IL- 2 Compare diagrams. I can't find the thread now, but never mind, it was long and boring anyway. However, I was able to find a document which explains Ps:
http://www.aviation.org.uk/docs/flig...-FTM108/c5.pdf Regarding the trim characteristics of a certain airplane, this will have to do with stability and control. While contributing factors of the control surfaces can be modeled, the peculiarities of inception mechanisms (sticks, yokes, pedals, hydraulic augmentators, balance weights,... ) scarcely can be. Luckily, one can assign trim to axis and then use IL- 2 Joy proggie to adjust the response curve of the trimmer to one's liking Last edited by SadoMarxist; 07-13-2013 at 08:57 PM. |
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#10
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As I've pointed out, the trim issue seems to be confined to a relatively small group of aircraft, and I've done extensive experimenting over the eleven years I've been playing this game and its predecessor with trimming methods and controllers. Button trim usually is the more accurate of the two, since it is input in quite tiny increments (about 160 clicks from one extreme to the other), and on most aircraft it is more than adequate, in the sense that you can get to a 'zone' where one more click up or down makes no discernible difference. However, on some aircraft the transition from one click down or one click up always seems to be excessive at any throttle/pp setting; you will either be climbing or losing altitude, in a slight skid or slide or rolling to one side or the other unless you hold your stick absolutely rock steady precisely at angle X/Y. On these same aircraft, I also notice that you need to trim precisely for very small changes in speed and power, or the penalties in performance and speed loss can be severe. When it consistently happens with aircraft I know were easily trimmed for hands off or at least reasonably stable flight, I have to wonder why, when so many other aircraft described by contemporary pilots act as described in the game (or considerably better). If the programmers can simulate the trimming characteristics of plane A (the P-40 series) from records 70 years old, then how is it that planes B, C and D need to be adjusted at least 150% more often than the acknowledged worst trimming aircraft in the US inventory? cheers horseback |
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