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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 06-18-2013, 03:22 PM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
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Quote:
Originally Posted by Sailboat View Post
I'm just curious to know, could someone fly a real plane from that era based only on what they know in IL-2 1946? Or are there any vital components missing from the flight model?


Applying takeoff power before oil temp is at least 40 degrees Celsius, and - for air cooled engines - CHT is 100 degrees Cesius, is a big no-no.

Having to turn the prop before startup.

The pre-flight.

I'll say it again: the pre-flight.

The actual visceral experience and significant physical and mental demands of managing and operating an aircraft and relevant systems.

Working the radios, which depending on where you're flying, can be the hardest part of flying.



Detail things I'm not sure of:

Drag coefficients per airframe type.

Dynamic pressure on control surfaces at higher speeds.

Typical control surface effectiveness being reduced once deflected beyond ~.23 rads.

How propeller efficiency is modeled.


In short, the truth is that desktop flying is simplified in the extreme. It is never smart to assume someone can fly a plane in real life, just because they flew one in a video game, no matter how "authentic" they convince themselves it is. There is an awful lot more to flying than just flying the aircraft...
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