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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-29-2013, 01:06 AM
IceFire IceFire is offline
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Keep in mind that because it's a controlled test, the hit is pretty much perfect and the shell detonated optimally.

Online in IL-2 world it's possible that the hit didn't register, or it did and it wasn't a solid hit (like the one above). Since pretty early on when they made some changes to the MK108 I haven't had any issues. It's utterly devastating.
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  #2  
Old 05-29-2013, 09:10 AM
MaxGunz MaxGunz is offline
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Last I recall every other Mk108 shell is incendiary that is only supposed to explode if the fuse is immersed in liquid. But those explode as regular fuse in game with nice big fire bloom but not structural damage.

Record Mk 108 hits and playback the track with arcade=1. If you don't see fragment arrows, it's not an MG shell.
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Old 05-30-2013, 12:15 AM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by MaxGunz View Post
Last I recall every other Mk108 shell is incendiary that is only supposed to explode if the fuse is immersed in liquid. But those explode as regular fuse in game with nice big fire bloom but not structural damage.
Aaaaah, thanks, that explains a lot. I was wondering why sometimes my targets escape unscathed after clearly taking a hit from a 108.
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  #4  
Old 05-30-2013, 02:34 AM
IceFire IceFire is offline
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I think a safe technique is to aim for a one-two punch. Rapidly firing at close range (which isn't hard given the fire rate) with a brief burst is usually enough. One hit kill is unlikely but... hardly anything honestly survives more than three hits.
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  #5  
Old 05-30-2013, 05:06 AM
MaxGunz MaxGunz is offline
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Those 3 could be 2 I and 1 MG. It depends on where you hit.

The DM does not let a shot go through a part until the part is destroyed which makes for some odd results, but pretty much the same kind of odd for everyone... call it fair odd?
What that does is reward deflection shot hits just a bit more, especially for small caliber bullets.

Make tracks and watch them using slow-mo, pause and POV control, what works can become apparent.

Last edited by MaxGunz; 05-30-2013 at 05:15 AM.
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  #6  
Old 05-31-2013, 06:07 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by IceFire View Post
Keep in mind that because it's a controlled test, the hit is pretty much perfect and the shell detonated optimally.

Online in IL-2 world it's possible that the hit didn't register, or it did and it wasn't a solid hit (like the one above). Since pretty early on when they made some changes to the MK108 I haven't had any issues. It's utterly devastating.
They register as hits

Quote:
Originally Posted by MaxGunz View Post
Last I recall every other Mk108 shell is incendiary that is only supposed to explode if the fuse is immersed in liquid. But those explode as regular fuse in game with nice big fire bloom but not structural damage.

Record Mk 108 hits and playback the track with arcade=1. If you don't see fragment arrows, it's not an MG shell.
Frag arrows everywhere here

Quote:
Originally Posted by Woke Up Dead View Post
Aaaaah, thanks, that explains a lot. I was wondering why sometimes my targets escape unscathed after clearly taking a hit from a 108.
Me too............


Last edited by KG26_Alpha; 05-31-2013 at 06:10 PM.
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  #7  
Old 05-31-2013, 10:04 PM
IceFire IceFire is offline
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Alpha: Was that online or offline?

Offline I did a test in the QMB. I setup two flights of friendly Spitfire Mark IX and replicated the test. They ranged 100 yards directly astern which is less than 0.10 which is damned close but I tried my best anyways. Single tap of the trigger for one shell (as best as possible).

Shot down all 8 Spitfires. One shot kill.
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