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Old 05-11-2013, 03:27 AM
IceFire IceFire is offline
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Quote:
Originally Posted by majorfailure View Post
If both pilots were in or not much short of shooting distance, and one lights up the plane, the other then shoots it, too, that would be okay, and that is explainable as target fixation.
But AI gets target fixated from miles out, one shoots up a bomber, lights it up - and the other AI is still x km out, passes a few other bombers on its way -only to shoot on the already burning bomber.

That. And no more 1/0 switch. Humans don't always react the same way in similar situations -and AI should not, too. Have the 1/0 switch be the trigger, the result not granted, but randomised.
Say "enemy plane burning" triggers: check distance to border AND check other enemys near AND check own ammo:
-distance to border greater than 30 km AND enemys near AND own ammo <50%: stop shooting 90%
...10 other cases...
-over enemy country AND no enemy near AND own ammo plenty: continue shooting 80%

Net result: AI behaves less predictable - same AI in same situation may even do things different
Agreed completely on both accounts. Would be nice to have for sure!
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