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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-06-2013, 09:45 AM
The Stalker The Stalker is offline
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I don't think F4U-s ever took off from CVE as it seems the corsair is much too heavy for such a short deck. I may not a best pilot tactically, but I know how to make smooth maneuvers with the plane, and it isn't helping.

The best I got with the 1A model is takeoff with 70% fuel. But I can take off from a moving carrier with the 1D every time without a hitch as its a bit more powerful.

Last edited by The Stalker; 05-06-2013 at 09:48 AM.
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  #2  
Old 05-06-2013, 12:42 PM
IceFire IceFire is offline
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If any Corsairs launched from a CVE it would have been one of the larger ones for sure...

I'll modify the training missions and submit to TD for approval. Those missions were setup with, I think anyways, very little understanding of Pacific flight ops, and certainly CVE's wouldn't be used for Corsair flight training...
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  #3  
Old 05-06-2013, 02:07 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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..and they were made in times, where Corsairs FMs where still quite optimistic.
And maybe they should be some challenge indeed - if you learn how to start from a CVE, then you will do it from a CV with a smile.

However, further tips for take of with F4U from CVE:

1. Use tailwheel lock so you don't have to use much rudder in the beginning of the acceleration

2. Push stick forward to early lift the tail (keep calm and sensilbe, when it happens)

3. Open flaps shortly before leaving the deck and maybe open them to landing config (ground lift effect will happen over the water, at the deck the flaps only slow you down)

4. Its normal that you sink lower after leaving the deck, so don't over-react trying to pulling too high - at that point you need speed more than height (paradox, I know)

5. Close radiators and cockpit and set mixture to 120% - every little bit can help!

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Last edited by EJGr.Ost_Caspar; 05-06-2013 at 02:12 PM.
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  #4  
Old 05-06-2013, 05:41 PM
The Stalker The Stalker is offline
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Thanks, just one last question since we're at it. What exactly does the 120% mixture setting do?

I always thought it simply pumped more fuel that wasn't used but cooled the engine. Does it also develop more power? When should I use it generally?
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  #5  
Old 05-07-2013, 04:58 AM
JtD JtD is offline
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Quote:
Originally Posted by The Stalker View Post
Thanks, just one last question since we're at it. What exactly does the 120% mixture setting do?

I always thought it simply pumped more fuel that wasn't used but cooled the engine. Does it also develop more power? When should I use it generally?
To my knowledge, it only cools. It doesn't appear to increase power output or fuel consumption. I use it to run the engine cool at sea level.
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  #6  
Old 05-09-2013, 03:09 AM
zipper
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Originally Posted by JtD View Post
To my knowledge, it only cools. It doesn't appear to increase power output or fuel consumption. I use it to run the engine cool at sea level.
It works like the Fw190 erhöhte notleistung system in that it uses additional fuel evaporation to cool the compressed air in the intake manifold to allow a current unstable, or even higher, boost pressure. (Water -along with its required antifreeze - works better as it doesn't upset the mixture ratio.) The Germans found that simply spraying MW50 into the supercharger, with no change in throttle or supercharger settings, was good for a 4% increase in power while simultaneously reducing temps.
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  #7  
Old 05-09-2013, 05:31 AM
JtD JtD is offline
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It was a reference to in game mechanics, not real life. In real life it does far more and has a much bigger impact than in game.

But to add to your real life info, the anti-freeze component is combustible so an WM injection does change the mixture ratio, even if not to the extend added fuel does...we could go on, but this is about F4U take offs in game.

Fw 190 erhöhte Notleistung does evaporate fuel in the intake manifold. The aircraft used direct fuel injection, and to my knowledge, fuel did not mix with air until it entered the cylinder. In fact, all erhöhte Notleistung did was to release pressure from a control chamber in the Kommandogerät so part of it were tricked into believing that there was less boost in the engine than there actually was. Fuel injection was stepped up to maintain mixture...again we could go on...

Last edited by JtD; 05-09-2013 at 05:39 AM.
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  #8  
Old 05-07-2013, 01:26 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
3. Open flaps shortly before leaving the deck and maybe open them to landing config (ground lift effect will happen over the water, at the deck the flaps only slow you down)
That's not right.

That's not physics.

It may be how to make a flight sim, but it isn't what would happen in the real world. In the real world, you would get surface effect over any non-porous surface (i.e. not a net with air below it, but you wouldn't try to land on that anyway).
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Old 05-07-2013, 09:53 AM
majorfailure majorfailure is offline
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Quote:
Originally Posted by Igo kyu View Post
That's not right.

That's not physics.

It may be how to make a flight sim, but it isn't what would happen in the real world. In the real world, you would get surface effect over any non-porous surface (i.e. not a net with air below it, but you wouldn't try to land on that anyway).
I think flaps do generate lift on the carrier deck, too. But they also create drag -slowing you down a little. As you dont need lift on the carrier deck, you don't get any advantage from extending flaps early. As you can't extend them in an instant you need to compromise between drag and lift flaps create - and extend them on the way to the deck edge.
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  #10  
Old 05-07-2013, 02:33 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Exactly.

Don't try my tips in real life!
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