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#8
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only for modded game ...
to do it properly you need : 1. edit hier.him file of desired cockpit - it determines position of objects in cockpit ( can be done via wordpad or similar text editor) 2. introduce new mesh file along with respective tga file and mat file to desired cockpit folder - mesh : actual object - tga : texture for mesh ( picture) ... photoshop 32bit rgb alpha channel enabled - mat : properties for tga ( lighting , alpha etc.) ... via text editor you can borrow those files from some other cockpit mod or even stock files ( it just have to be flat square object) word of warning ... if you install any new mod which introduces hier.him file for your cockpit you need to modify it too ( same goes for mod packs) hope that helps reg Z
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![]() Born to fly...forced to work!!! |
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