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#1
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So the Ki-84 is the reference for the correct flight model of all other planes? I don't think so. It appears from you link that the fastest speed tested with a service condition F4U-1 was 400 mph, doesn't it?
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#2
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The Ki-84 was not around in huge numbers or with enough good-quality fuel to sustain its performance like in Il-2. The top speed of ~400mph is TAS. Il-2 Compare states this is about ~418mph in the game at 6000 meters. At sea level, top speed is only 356.
I really don't think there is anything wrong with the Corsair. Choose your fights wisely. However, I do agree that the Zero dives far too well, and probably has a too good roll-rate at the top end of the envelope. |
#3
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I wasn't using KI84 as a reference but as an example, not the best as you correctly argued.
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#4
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the corsair is far from maneuverable in il2 even at high speeds....even worse in hsfx |
#5
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![]() The F4U is very manoeuvrable at speeds around 500-600km/h TAS. No A6M comes anywhere close at these speeds. |
#6
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![]() Effectively my post wasn't the best to express what I was meaning.... Quote:
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#7
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IL2compare4.11 gives ~650kph at wep for the F4u-1d.
Tried it myself, fully loaded F4u1-d, WEP, ~672kph at ~7000m. Compare that with data given by Bearcat that states 416/421 mph at ~20000 ft(669/677 kph) (F4U-1 No. 17930 and No's 55937, 50030) for a late Corsair with WaterInjection. I'd say thats really close to real world data isn't it? |
#8
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Don't worry, I'm pretty sure he didn't hear anything at all...
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#9
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Interesting work, horseback. Is your feeling that acceleration is tied directly to, and only, drag? The reason I ask is because blade pitch was another major factor, in that as it increased more thrust was diverted from forward propulsion to resisting rotation. The result would then be a much faster drop off of acceleration at the top of the scale than the simple increase of drag. Curiosity only.
As for the 190, you're right, the trim in the real plane wasn't anywhere near twitchy and, bizarrely, the faster the plane went the less adjustment it needed for speed's sake. Above 260mph no adjustments in trim were needed at all if the only variable was speed. Sounds like you could use that characteristic - lol. As to its in game takeoff acceleration I've done standing start drag races between an absolutely empty (no ammo, 10% fuel) A8 closed cowl flaps (and auto prop) and an overloaded (1600lb, fully fueled) SBD with canopy and cowl flaps open and to 100mph it's practically a draw! lol. Fun times. --- Trivia: Lowest drag D9 cowl flap setting was 23% open. --- |
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