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Old 03-28-2013, 03:20 PM
1984 1984 is offline
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hawks looks very good, maybe, even like candy... only sadly what it's only now, before all these years... and i can't understand (even looked in books about fuel tanks of sb-2), why flames on wings looks differently? it's something new like burning AIRCRAFT, or fuel which burning not in fuel tank, or just specific of realisation?
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Old 03-28-2013, 03:28 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by 1984 View Post
... and i can't understand (even looked in books about fuel tanks of sb-2), why flames on wings looks differently? it's something new like burning AIRCRAFT, or fuel which burning not in fuel tank, or just specific of realisation?
Fire without smoke is normal for fuel tank fires. It happens sometimes. It may later progress to larger fire with smoke.
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Old 03-28-2013, 04:05 PM
1984 1984 is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Fire without smoke is normal for fuel tank fires. It happens sometimes. It may later progress to larger fire with smoke.
ok, really, remembered several photos of bombers with analogical flame, just thought what, maybe, fuel burns in air (after leak on previous screenshot), well, and flame and smoke on last screen with ship looks promising for realistic visualisation of front line etc...
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Old 03-28-2013, 03:29 PM
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Alien Alien is offline
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On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?
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Old 03-28-2013, 04:18 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?
Don't know, I don't own CloD.
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Old 03-28-2013, 09:03 PM
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Don't know, I don't own CloD.
Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD
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Old 03-29-2013, 07:28 AM
Luno13 Luno13 is offline
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Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD
Although it is a canned effect, Il-2 treats crashes into water as full explosions. If you look at kamikaze combat footage, you can easily tell which airplanes that fall into water have bombs attached by looking at the enormous plume. Sometimes there is even a delay before it appears.

But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:

The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB.
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Old 03-29-2013, 09:21 AM
majorfailure majorfailure is offline
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Originally Posted by Luno13 View Post
But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:
...
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
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Old 03-29-2013, 09:45 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always.
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  #10  
Old 03-30-2013, 02:54 PM
IceFire IceFire is offline
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Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.
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