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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-19-2008, 07:23 PM
Antoninus Antoninus is offline
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Quote:
Originally Posted by KG26_Alpha View Post
what about cruise, attack and landing procedures ???? You're going to make pilots balance fuel turn valves set throttles use correct pitch and landing plates ? You might fool yourself that throwing some switches to start your plane adds immersion but it will soon stop at the first sight of the enemy and panic takes over
That's what makes the idea of a combined procedures and combat flight sim so attractive for me. Imagine you forget to arm your weapons before engaging, select another fuel tank before you jettison the drop tanks or you end in a fireball because you forgot to depressurize your fuel tank.


Quote:
Originally Posted by proton45 View Post
I think that fully clip-able cockpits could (should) be a featured detail of a 3rd party aeroplane builder. Something like "Wings of Power" for the "SoW BoB" series...
That's exactly what I hope for. I think we all agree that it is impossible for Oleg to model countless planes in full detail.


Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
The two things might be completely different, but they are not mutually exclusive. FSX has clickable VCs and you can still map each function to the keyboard, hotas and more fanciful devices.
  #2  
Old 09-19-2008, 08:37 PM
41Sqn_Stormcrow
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Actually, I do think that tasks for the mechanics are not a pilot's ones. But I do want to be driving the plane as a pilot would as far as possible and reasonable.

I do understand though that this might be beyond the possibilities for Oleg considering his limited crew ressources. I'd be fine with 3rd party work as long as quality is asured
  #3  
Old 09-20-2008, 02:26 PM
yogy yogy is offline
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Clickable cockpits are really not priority I think. Good idea to let this be done by external parties.

On the other hand, the complex engine-menegement must be a feature of the next series IMHO. Reason:

Partly automized cockpits (example: the 190's Kommandogerät) gave pilots a huge advantage over i.e. complex machines like the i.e. P-38, because the could concentrate on their main job: The fight. This is still totally neglected in todays combat flight sims (aka IL-2).
  #4  
Old 09-20-2008, 03:07 PM
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proton45 proton45 is offline
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I want to be a "Head mechanic" at an airfield during the "BoB"...

I want to be able to manage repairs and swap engines...I want to set work schedule's and fill out requisition forms...

I want to play out the "ground crew" role...
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  #5  
Old 09-22-2008, 09:54 AM
vanderstok vanderstok is offline
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Default Sample Mission

Oleg,

I'd like to ask a couple of questions that pop-up when describing a typical historical offline mission.
Some time ago I read about a precision bombing attack in 1944 by Mosquitos on a building in The Hague (where I live) where the Germans kept records of resistance fighters and many other documents. I was wondering if and how such a mission could be created for SoW (I know that the Mosquito will not be in the initial game, this is just an example!).

The target they had to destroy was a big white house. They probably had lots of recon photos for preparation.

Q1: Is it possible to include a couple of recon photos in the mission screen? They are a must have for a mission like this (I think this is already on the feature list)

There were three pairs of Mossies taking off from England and following waypoints to the Dutch coast. The aircraft flew very low and fast to avoid radar.

Q2: In IL2 the AI don't like to fly very low, they will usually pop-up when maneuvering. Will this be fixed in SoW?
Q3: Will there be radar? (Yes, I believe this has been confirmed already)

The Mossies flew over land, around Rotterdam to avoid the heavy FLAK there. They must have surprised quite a lot of enemy positions and vehicles before their presence was on radio.

Q4: Is it possible to surprise AI gunners? Can we set the alert status based on scripting?

The aircraft then turned back to The Hague, slowed down and set up for their attack run. Apparently, any enemy fighters were too late to intervene.

Q5: Is it possible to redirect (or have them take-off) aircraft to a certain waypoint based on a radar detection event?
Q6: Is it possible to place aircraft/vehicles at random positions within a given range? This would mean you could fly this kind of mission a couple of times. Perhaps it's a good idea to have an option to make the alert status of crews also random?

According to several sources the first Mossie tossed two bombs through the front door, blowing up the building. Other mossies threw incendiary bombs to burn the documents.

Q7: How will the damage model of individual buidling be? Is it possible to partly bring down a structure?
Q8: Is it possible to score points by destroying a static object? In IL2 you usually have to place a couple of vehicles as "bait" and to score points

Here is a great photo taken during the raid: http://www.strijdbewijs.nl/top/o/kl02.jpg

Q9: Will it be possible to take photos during a mission and review them during debriefing?

The Mossies then headed back to sea where a group of Spitfires provided air cover.

Q10: Will Ground control warn you if they see enemy aircraft on radar behind you?
Q11: Will the time accelaration or "skip time" function be available in SoW? I wouldn't mind fast forwarding when flying over an empty sea

Thanks for listening!
  #6  
Old 09-22-2008, 12:27 PM
Lodestone Lodestone is offline
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Oleg,

I have a question regarding online play in SoW.

I help to run a couple of dogfight servers, one of which is an axis-vs-allied setup. This leads to many instances (when server admins are not present) of players overpopulating the team with the most powerful plane on it. This lack of team balance ruins the careful gameplay balance we as DF map-makers try to put in our scenarios.

Currently programs like IL-2:SC can do a sort of team-balancing, but rather than moving people from team to team it just kicks you from the game if you join the team with too many players.

Will SoW include a server-side option for "auto-balancing' teams, like so many other online games have? Even a very basic form of team auto-balancing would be very welcome by many-a-pilot I think, and certainly by me!

I have dozens of other questions, but this is the one that I am most curious about. I won't waste your time with other questions, as I want to leave you some time for making the new sim (which is looking better and better with each update!) Thanks for your efforts to make yourself available to your 'fans'. I cannot think of another game developer who is so hands-on with his public. I, for one, truly appreciate it.

Paxton (aka Lodestone)

Last edited by Lodestone; 09-22-2008 at 01:54 PM. Reason: poor grammar (pefectionism)
  #7  
Old 09-22-2008, 12:34 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by vanderstok View Post
Oleg,

I'd like to ask a couple of questions that pop-up when describing a typical historical offline mission.
Some time ago I read about a precision bombing attack in 1944 by Mosquitos on a building in The Hague (where I live) where the Germans kept records of resistance fighters and many other documents. I was wondering if and how such a mission could be created for SoW (I know that the Mosquito will not be in the initial game, this is just an example!).

The target they had to destroy was a big white house. They probably had lots of recon photos for preparation.

Q1: Is it possible to include a couple of recon photos in the mission screen? They are a must have for a mission like this (I think this is already on the feature list)

There were three pairs of Mossies taking off from England and following waypoints to the Dutch coast. The aircraft flew very low and fast to avoid radar.

Q2: In IL2 the AI don't like to fly very low, they will usually pop-up when maneuvering. Will this be fixed in SoW?
Q3: Will there be radar? (Yes, I believe this has been confirmed already)

The Mossies flew over land, around Rotterdam to avoid the heavy FLAK there. They must have surprised quite a lot of enemy positions and vehicles before their presence was on radio.

Q4: Is it possible to surprise AI gunners? Can we set the alert status based on scripting?

The aircraft then turned back to The Hague, slowed down and set up for their attack run. Apparently, any enemy fighters were too late to intervene.

Q5: Is it possible to redirect (or have them take-off) aircraft to a certain waypoint based on a radar detection event?
Q6: Is it possible to place aircraft/vehicles at random positions within a given range? This would mean you could fly this kind of mission a couple of times. Perhaps it's a good idea to have an option to make the alert status of crews also random?

According to several sources the first Mossie tossed two bombs through the front door, blowing up the building. Other mossies threw incendiary bombs to burn the documents.

Q7: How will the damage model of individual buidling be? Is it possible to partly bring down a structure?
Q8: Is it possible to score points by destroying a static object? In IL2 you usually have to place a couple of vehicles as "bait" and to score points

Here is a great photo taken during the raid: http://www.strijdbewijs.nl/top/o/kl02.jpg

Q9: Will it be possible to take photos during a mission and review them during debriefing?

The Mossies then headed back to sea where a group of Spitfires provided air cover.

Q10: Will Ground control warn you if they see enemy aircraft on radar behind you?
Q11: Will the time accelaration or "skip time" function be available in SoW? I wouldn't mind fast forwarding when flying over an empty sea

Thanks for listening!
I'm a little curious to hear what Oleg has to say about a few of these questions...but I have a feeling that most of these will fall into the "the code is in their/too early to see" category (LOL).
  #8  
Old 09-22-2008, 01:22 PM
Thunderbolt56 Thunderbolt56 is offline
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Forced side-balancing should be an option for server admins, but not intrinsic to or with a pre-determined %. To be able to say that one side or the other can't exceed 10% advantage or something like that would be o.k. with me. I realize there are many times a squad may come to a server and want to all fly together thus making one side a bit more populated than the other, but things often have a tendency to balance out after a few minutes.

The only time I've ever really had an issue is when singles or pairs join and simply load up in "their favorite" aircraft on the team that already outnumbers the other by 2:1. Another option could be, If the numbers are seriously out of balance and the new pilots still want to join the side with the numerical advantage, they should have to fly the ragged, "pool" aircraft in a bomber role or the one with the supercharger that doesn't work.
  #9  
Old 09-22-2008, 09:26 PM
Novotny Novotny is offline
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Quote:
Originally Posted by vanderstok View Post
Oleg,

I'd like to ask a couple of questions that pop-up when describing a typical historical offline mission.
Some time ago I read about a precision bombing attack in 1944 by Mosquitos on a building in The Hague (where I live) where the Germans kept records of resistance fighters and many other documents. I was wondering if and how such a mission could be created for SoW (I know that the Mosquito will not be in the initial game, this is just an example!).

The target they had to destroy was a big white house. They probably had lots of recon photos for preparation.

Q1: Is it possible to include a couple of recon photos in the mission screen? They are a must have for a mission like this (I think this is already on the feature list)

There were three pairs of Mossies taking off from England and following waypoints to the Dutch coast. The aircraft flew very low and fast to avoid radar.

Q2: In IL2 the AI don't like to fly very low, they will usually pop-up when maneuvering. Will this be fixed in SoW?
Q3: Will there be radar? (Yes, I believe this has been confirmed already)

The Mossies flew over land, around Rotterdam to avoid the heavy FLAK there. They must have surprised quite a lot of enemy positions and vehicles before their presence was on radio.

Q4: Is it possible to surprise AI gunners? Can we set the alert status based on scripting?

The aircraft then turned back to The Hague, slowed down and set up for their attack run. Apparently, any enemy fighters were too late to intervene.

Q5: Is it possible to redirect (or have them take-off) aircraft to a certain waypoint based on a radar detection event?
Q6: Is it possible to place aircraft/vehicles at random positions within a given range? This would mean you could fly this kind of mission a couple of times. Perhaps it's a good idea to have an option to make the alert status of crews also random?

According to several sources the first Mossie tossed two bombs through the front door, blowing up the building. Other mossies threw incendiary bombs to burn the documents.

Q7: How will the damage model of individual buidling be? Is it possible to partly bring down a structure?
Q8: Is it possible to score points by destroying a static object? In IL2 you usually have to place a couple of vehicles as "bait" and to score points

Here is a great photo taken during the raid: http://www.strijdbewijs.nl/top/o/kl02.jpg

Q9: Will it be possible to take photos during a mission and review them during debriefing?

The Mossies then headed back to sea where a group of Spitfires provided air cover.

Q10: Will Ground control warn you if they see enemy aircraft on radar behind you?
Q11: Will the time accelaration or "skip time" function be available in SoW? I wouldn't mind fast forwarding when flying over an empty sea

Thanks for listening!
Awesome set of questions, superbly illustrated - has anyone asked before could we specify each plane's load within a flight? as in the mossie example above (meaning in single player campaign mode)

Last edited by Novotny; 09-22-2008 at 09:30 PM. Reason: mixed loads within flights
  #10  
Old 09-22-2008, 10:13 PM
Blood_Splat Blood_Splat is offline
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Oleg. I was wondering if there could be anti submarine missions?
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