![]() |
|
#101
|
||||
|
||||
|
Quote:
DCS World is free, and you just buy the P51 module to plug into it. |
|
#102
|
||||
|
||||
|
How much for the P51?
And other than fly around and shoot modern targets, what can I do with it?
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
|
#103
|
|||
|
|||
|
Quote:
in fact, personally i suspect that now could be hidden agrement between 1C and DCS or it's just understanding of situation, without agreements/words... although, unlikely... and about this real perspective, i read what have problems with documents for soviet planes, but, if DCS will do yak-9p or la-9/11, well, it's great and with p-51, f-86 and mig-15 it's could be little variant of war 50-53, or real battles of cold war, or just hypothetical scenario usa vs ussr (in fact, without competition DCS could use this for advertising a la MG earlier - first time, p-51 vs la-9, AFM, what if etc etc etc... but i hope no... or, no matter)... but and now, with p-51/fw 190d, it' could be hypothetical scenario usa vs ussr'45, i think, this is not news well, DCS legends it's just LITTLE dream for some peoples, without context and for serious money ie mainly for real lovers of old aviation... (what i'm talking about, i even not playing in p-51 yep... although, p-51 and d-9 are too similar in they performances, so, maybe, better do famous and most mass fw 190 a-8 (later it's could be a-7?, a-9, Fs and Gs), but, maybe not... well, no matter, because d-9 already in progress... |
|
#104
|
||||
|
||||
|
As soon as EDGE is finished and Nevada released, we will see map modules for sure.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
|
#105
|
||||
|
||||
|
No offense Thor, but, two years be sure.
How many years had the Nevada map been in the wings waiting for release? DCS moves at a glacial pace. I understand that 3rd. party content will soon be a major force in the mix of the DCS universe, but it still takes time to make quality, useable content.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
|
#106
|
||||
|
||||
|
None taken, I give it 3 years optimum before we have anything we can fly those birds adequately on.
I'll get the Stang when I have something to shoot at, the same goes for now in development Dora.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
|
#108
|
|||
|
|||
|
I am confused.
![]() What exactly has this thread got to do with IL2 Mods? |
|
#109
|
|||
|
|||
|
don't know...
all knows that AI d-9 will be in 1.2.4 ie, most likely, in this week? |
|
#110
|
|||
|
|||
|
Just got this thing a few weeks ago; it took me about four plus hours to map out all my controls (I went a bit nuts with the axis assignments--I used my CH Quadrant, my Saitek Quad, the Saitek Trim Wheel, the CH Pro Throttle, and last but not least, an old gameport CH F-16 stick with a USB convertor that allows me to use all three axes for trim and four [out of the ten] buttons for fuel and radiator controls). I also used a Logitech Rumblepad as a button bay and get the FFB effect by strapping down on my keyboard drawer with my CH Combatstick.
The DCS sim apparently has limitless controller sensing--I'm in heaven, and I'll probably have to chart out my button assignments a few more times before I have everything in the right place, and I'll fiddle around a bit with using the X52 and Microsoft FFB to see if they are better than the CH stick (not likely, the Combatstick has what I think is ideal buttonology). BTW, I created Word files with pictures of the CH stick and throttles (Pro and Quad) with boxes for entering the button & axis assignments. I found them very handy with Il-2 and now this, and am happy to share them with anyone who is interested. It wouldn't be that hard to insert a photo of the other controllers and add text boxes for them as well. It took three hours to get the thing into the 'air'; I needed to fiddle with the rudder axis curves to keep the rudder from flipping back and forth too far & groundlooping, but once I got the feel for keeping it straight down the runway, it was up into the air for about two hours of play. Trim is a bit touchy, not least because I kept forgetting where my elevator trim was and screwing up the aileron trim in the process. When I finally exited the flight, it was dark outside, and I hadn't noticed! At the rate I'm progressing, it should be mid September before I can land safely, but I probably won't notice. cheers horseback |
![]() |
|
|