![]() |
|
#1
|
|||
|
|||
![]()
Me too, I used to play BoB II. I really miss having to be especially careful when taking off, ensuring you don't nose over or end up dragging a wing.
|
#2
|
||||
|
||||
![]()
As a RL pilot I’ve flown mostly trike (nose gear) types, but also single-wheel, with tail wheel and outriggers. Frankly, I don’t miss groundloops that much, considering how difficult can be even taxing in a strong crosswind.
My feeling is, also, that adverse yaw is vastly reduced in game, another thing that I appreciate. On the other hand, I don’t like the lack of trim change when extending flaps, but we are talking of a magnificent sim anyway. Some compromise is necessary, and we should accept it gladly. By the way, TD is improving many aspects of our beloved game so, who knows?, perhaps we’ll have some surprise in the future! |
#3
|
|||
|
|||
![]()
I agree Furio, who needs to be challenged on the ground when there's plenty of action to be had in the air. I would also like to have to re-trim when deploying flaps
![]() |
#4
|
|||
|
|||
![]()
Adverse yaw was engineered out of a lot of WW2 aircraft to a large degree. This was accomplished by differential aileron deflection and offset hinges (like the Frise). Agreed, though, that the game is fun enough. When one starts picking at it it really begins to fall apart, so it's better to just let it be what it is and enjoy it - lol.
|
#5
|
||||
|
||||
![]() Quote:
Here you can see what I mean. The keys of short field landing are low stalling speed and a very steep approach, even without flare! You cannot do anything like that with a fighter, but something better than our current flat approach – perhaps – could be made. If possible, of course, and without compromising other aspects of the game! |
#6
|
|||
|
|||
![]()
I see what you mean. Thanks for the video
![]() |
![]() |
|
|