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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Not use missiles as you pilot not have enough perks to be effective with missiles, use both fighers you have, if your pilot is missile specialist give him some rapid weapon and Ternie is laser specialist, give her some laser. And keep you base close to fighters as they will be able to protect her.
After you will heave ship repainted go to caches as i mentioned, as next mission will be more harder. |
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#2
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Okay, there is something -wrong.- I even broke down and edited my skillpoints with an outside client. Even with the first two tiers completely filled for both ternie and the player char, we still die in a few moments. It's as if we got the NPC guns, and they got the player ones...
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#3
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i would say this the hardest part of the game especially if you reject heretic. this mean your cannot heal mothership hull until you dock in elio.
1st encounter : help phantom (set in option fighters do not auto launch upon enter zone) 2nd : upon enter hephateus (move fast to the cloud) 3rd : after exit the gun ring (reload if your MS have less than 60% hp after this fight) 4th : while escort hander son (don't have to save everybody, just save yourself) 5th : any patrol on the way to carl hander and docked. (you can dock while being fired) save your game a lot. manual save too. always keep your fighter docked. launch them when enemy target your mothership but not before the shield is depleted. use any missile you have and team specials. |
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