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#1
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In general it would be nice to have time controlled lights.
Where lights can be set to illuminate from/to a certain time in the object window. This would prevent them from staying on during the day, and allows airport illumination to be automated. They could also serve as a beacon in SAR missions, or to indicate an air to ground target that is "painted" at a certain time(though this would work best with triggers). Another nice feature would be blinking lights, where an interval can be set in the object window. |
#2
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This ability could also be used for time-controlled fires. You could set the time that fires (especially large fires) burn to simulate firefighting, fires going out naturally or just to save computer resources.
You could set a time as a mission trigger or make it player controlled - either in the GUI or, if appropriate, in the game. Quote:
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Even cooler would be the ability to have Aldiss lamps in the game, so that ships and ground stations could send Morse code messages to planes and vice-versa. http://en.wikipedia.org/wiki/Signal_lamp Hand-held Aldiss Lamp here: http://www.airwaysmuseum.com/Aldis%2...y%20pistol.htm Actually, this web site is a pretty good resource for 1930s & 1940s era ATC procedures. Lots of good ideas for modders or our beloved DT. |
#3
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Just to make sure my voice is out there. I would really like to see differential braking with the ability to add to an axis controller (toe brakes).
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#4
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I thought that was implemented with 4.11
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#5
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Not with two separate toe brakes.
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#6
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Please add more FFB effects (turbolence, pilots body movements G-forces)
Thanks! |
#7
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I don't know if it's too late for 4.12, but please consider treating all airborne objects - like parachutes, V-1 rockets or barrage balloons - as aircraft. That is:
* The option of automatically indicating their identity and/or range. * The option of padlocking them as if they were aircraft (i.e., using the F4 rather than F5 key). * The option of viewing them using the F2 or F3 keys (if not already an option, as is the case with parachutes). This seems trivial, but I think that aerial objects can be padlocked at greater distances than ground objects and it also affects AI attack routines. * And, since I'm griping about padlocking, how about the option to ID padlocked ground or sea units and/or give a range to them, just like they were air units? * Finally, how about treating V-1s as a different class of objects than just ground objects or bombs for scoring purposes? After all, Allied pilots who shot down V-1s treated them as a different class of "kills" than ground units like trucks or trains. Last edited by Pursuivant; 02-21-2013 at 05:20 AM. |
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