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  #1  
Old 01-31-2013, 04:44 PM
Pfeil Pfeil is offline
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Quote:
Originally Posted by Heinerich View Post
right now [the lights] "shine" permanently.
In general it would be nice to have time controlled lights.
Where lights can be set to illuminate from/to a certain time in the object window.

This would prevent them from staying on during the day, and allows airport illumination to be automated.

They could also serve as a beacon in SAR missions, or to indicate an air to ground target that is "painted" at a certain time(though this would work best with triggers).

Another nice feature would be blinking lights, where an interval can be set in the object window.
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  #2  
Old 01-31-2013, 09:04 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Pfeil View Post
In general it would be nice to have time controlled lights.
This ability could also be used for time-controlled fires. You could set the time that fires (especially large fires) burn to simulate firefighting, fires going out naturally or just to save computer resources.

You could set a time as a mission trigger or make it player controlled - either in the GUI or, if appropriate, in the game.

Quote:
Originally Posted by Pfeil View Post
They could also serve as a beacon in SAR missions, or to indicate an air to ground target that is "painted" at a certain time(though this would work best with triggers).
The ability to trigger lights could also be used to trigger other events, such as shooting flares or turning on searchlights.

Quote:
Originally Posted by Pfeil View Post
Another nice feature would be blinking lights, where an interval can be set in the object window.
It would also be cool if planes could trigger events by flashing their navigation or landing lights, by dropping flares or by waggling wings. For example, if your radio is out the ground control could flash a signal at you. You'd respond by waggling wings or flashing lights and the ground station would acknowledge it.

Even cooler would be the ability to have Aldiss lamps in the game, so that ships and ground stations could send Morse code messages to planes and vice-versa.

http://en.wikipedia.org/wiki/Signal_lamp

Hand-held Aldiss Lamp here:

http://www.airwaysmuseum.com/Aldis%2...y%20pistol.htm

Actually, this web site is a pretty good resource for 1930s & 1940s era ATC procedures. Lots of good ideas for modders or our beloved DT.
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  #3  
Old 02-06-2013, 06:19 PM
II./JG1_Britchot II./JG1_Britchot is offline
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Just to make sure my voice is out there. I would really like to see differential braking with the ability to add to an axis controller (toe brakes).
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  #4  
Old 02-07-2013, 01:11 PM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by II./JG1_Britchot View Post
Just to make sure my voice is out there. I would really like to see differential braking with the ability to add to an axis controller (toe brakes).
I thought that was implemented with 4.11
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  #5  
Old 02-12-2013, 08:10 PM
II./JG1_Britchot II./JG1_Britchot is offline
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Originally Posted by SPAD-1949 View Post
I thought that was implemented with 4.11
Not with two separate toe brakes.
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  #6  
Old 02-20-2013, 07:53 PM
Knight29 Knight29 is offline
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Default .ffe

Please add more FFB effects (turbolence, pilots body movements G-forces)

Thanks!
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  #7  
Old 02-21-2013, 03:49 AM
Pursuivant Pursuivant is offline
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I don't know if it's too late for 4.12, but please consider treating all airborne objects - like parachutes, V-1 rockets or barrage balloons - as aircraft. That is:

* The option of automatically indicating their identity and/or range.

* The option of padlocking them as if they were aircraft (i.e., using the F4 rather than F5 key).

* The option of viewing them using the F2 or F3 keys (if not already an option, as is the case with parachutes).

This seems trivial, but I think that aerial objects can be padlocked at greater distances than ground objects and it also affects AI attack routines.

* And, since I'm griping about padlocking, how about the option to ID padlocked ground or sea units and/or give a range to them, just like they were air units?

* Finally, how about treating V-1s as a different class of objects than just ground objects or bombs for scoring purposes? After all, Allied pilots who shot down V-1s treated them as a different class of "kills" than ground units like trucks or trains.

Last edited by Pursuivant; 02-21-2013 at 05:20 AM.
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