Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-22-2013, 07:44 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

I don't see any problems at all. v4.11.1

I don't see any problems at all. HSFX v6

Working fine in CooP maps And DF maps

Known bugs (for me)
I cant select the V1 if i zoom into the map too much.
I have to switch off the landscape to see the V1 object.

I have V1's set to 2 min delay 9999 avaliable and 1 min between launches.

This then allows 2 mins from mission start before the first V1's are launched
Then 1.30 mins to next spawn and 1:30 to launch
this means that V1's launch every 3 mins even though its set to 1 min.

They are working fine though, make sure you have set each launcher with its own set of timing parameters, ie set mission then run it if only 1 launchers working re-check the others are still set ok.

Attached is a simple df map with 3 V1's all launching in salvo

Select a base and switch to the V1 camera

2 mins to first launch
1:30 to spawn in
1:30 to launch
> repeat
1:30 to spawn in
1:30 to launch
Attached Files
File Type: zip V1 dogfight map test.zip (966 Bytes, 9 views)

Last edited by KG26_Alpha; 01-22-2013 at 07:50 PM.
Reply With Quote
  #2  
Old 01-22-2013, 08:27 PM
CadMan's Avatar
CadMan CadMan is offline
Sturmovik since forever
 
Join Date: Oct 2007
Location: Christchurch, New Zealand
Posts: 28
Default

Alpha,
tried your Mis, player hosting no issues, loading into dedi does same as ours, ramps appear don't launch

So answer is its being weird.......
__________________
HyperLobby Stock 1946 "Kiwi@War"
===============================================
Dell MB i7 860 @2.80ghz 8gb GB_Nv550Ti OC 1gb
SB Audigy Saitek X45 Saitek Trottle Quadrant
SSD Boot, SAS Raid Data
Reply With Quote
  #3  
Old 01-22-2013, 08:47 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

What's the difference between the dedi server and your hosting it online as a DF map.

IL2SC simply rotates the maps (so no conflict there)

1. You are the client and your saying clients dont see the V1's only the host/server ?

2. The dedi server has a different IL2 1946 or hosting software from yours ?

3. None of the above

Last edited by KG26_Alpha; 01-22-2013 at 08:51 PM.
Reply With Quote
  #4  
Old 01-22-2013, 09:06 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

For me I'm using stock 4.11.1 with no mods. Still haven't tried mods so that's not it. Whenever I launch a personal dogfight server I have the same problem as when using Battlefields1 which is also a stock server running Server Commander.

I think the problem might be in dedicated server land but you're right that its not likely SC related as its not involved with this at all.

I'll do some more testing once I get home.

Thanks to you both for looking into this. Something isn't right... Not sure if its us or the server.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #5  
Old 01-22-2013, 09:10 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Just tested online In Hyperlobby with me as host and a client to test in v4.11.1 DF mode using the test mission I made and attached in my earlier post.

On TS 3 he confirmed he saw 3 V1's on 3 ramps and we both watched them recycle and all take off 4 times over approx 13-15 mins

So I dont know what problems you have to be honest,
but its working ok for me and the BH squad member who tested with me in case it was a host/client thing.


If your in HL (GMT) tonight I will host it up for you to test
.

Last edited by KG26_Alpha; 01-22-2013 at 09:24 PM.
Reply With Quote
  #6  
Old 01-22-2013, 10:20 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Ok Alpha... so I've been busy testing.

Downloaded and tested your map. No problems. The V-1s are invisible in the FMB (like in mine - unless I move them) but they fire just fine. So I replicated your settings which were the same as mine anyways on the map I was testing and no luck. Just the one launcher spawned and fired a V-1.

Then I got out one of those DogfightMap11 or 12... the ones with no features on them and I placed three launchers just the same as yours (and mine) and they all spawned and launched.

Alright... so then I went back to my map that I was working on and played around. I moved the V-1s to various locations until they would spawn. I'm not 100% but I'm pretty sure that the spawning problem is related to flat ground. If the ground isn't 100% flat then the V-1s will not spawn. Even if the launcher is flat... if the ground nearby is at a slight incline it still seems to be problematic. I've tested this by running the FMB and by setting up a local dogfight server so it does work with the dogfight server running. I haven't tested on Battlefields1 yet but I think I've figured it out.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #7  
Old 01-22-2013, 10:49 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

So on the one map I had them on (that started all of this) I have random results.

Same settings... but of the three launchers it seems to rotate randomly through them before launching a V-1. Sometimes two launchers have a V-1 on them.

Part of the problem was definitely the flat land (I think) but I don't think I've quite got whats going on yet.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.