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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I don't see any problems at all. v4.11.1
I don't see any problems at all. HSFX v6 Working fine in CooP maps And DF maps Known bugs (for me) I cant select the V1 if i zoom into the map too much. I have to switch off the landscape to see the V1 object. I have V1's set to 2 min delay 9999 avaliable and 1 min between launches. This then allows 2 mins from mission start before the first V1's are launched Then 1.30 mins to next spawn and 1:30 to launch this means that V1's launch every 3 mins even though its set to 1 min. They are working fine though, make sure you have set each launcher with its own set of timing parameters, ie set mission then run it if only 1 launchers working re-check the others are still set ok. Attached is a simple df map with 3 V1's all launching in salvo Select a base and switch to the V1 camera 2 mins to first launch 1:30 to spawn in 1:30 to launch > repeat 1:30 to spawn in 1:30 to launch Last edited by KG26_Alpha; 01-22-2013 at 07:50 PM. |
#2
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Alpha,
tried your Mis, player hosting no issues, loading into dedi does same as ours, ramps appear don't launch So answer is its being weird.......
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HyperLobby Stock 1946 "Kiwi@War" =============================================== Dell MB i7 860 @2.80ghz 8gb GB_Nv550Ti OC 1gb SB Audigy Saitek X45 Saitek Trottle Quadrant SSD Boot, SAS Raid Data |
#3
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What's the difference between the dedi server and your hosting it online as a DF map.
IL2SC simply rotates the maps (so no conflict there) 1. You are the client and your saying clients dont see the V1's only the host/server ? 2. The dedi server has a different IL2 1946 or hosting software from yours ? 3. None of the above Last edited by KG26_Alpha; 01-22-2013 at 08:51 PM. |
#4
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For me I'm using stock 4.11.1 with no mods. Still haven't tried mods so that's not it. Whenever I launch a personal dogfight server I have the same problem as when using Battlefields1 which is also a stock server running Server Commander.
I think the problem might be in dedicated server land but you're right that its not likely SC related as its not involved with this at all. I'll do some more testing once I get home. Thanks to you both for looking into this. Something isn't right... Not sure if its us or the server.
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#5
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Just tested online In Hyperlobby with me as host and a client to test in v4.11.1 DF mode using the test mission I made and attached in my earlier post.
On TS 3 he confirmed he saw 3 V1's on 3 ramps and we both watched them recycle and all take off 4 times over approx 13-15 mins So I dont know what problems you have to be honest, but its working ok for me and the BH squad member who tested with me in case it was a host/client thing. If your in HL (GMT) tonight I will host it up for you to test ![]() . Last edited by KG26_Alpha; 01-22-2013 at 09:24 PM. |
#6
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Ok Alpha... so I've been busy testing.
Downloaded and tested your map. No problems. The V-1s are invisible in the FMB (like in mine - unless I move them) but they fire just fine. So I replicated your settings which were the same as mine anyways on the map I was testing and no luck. Just the one launcher spawned and fired a V-1. Then I got out one of those DogfightMap11 or 12... the ones with no features on them and I placed three launchers just the same as yours (and mine) and they all spawned and launched. Alright... so then I went back to my map that I was working on and played around. I moved the V-1s to various locations until they would spawn. I'm not 100% but I'm pretty sure that the spawning problem is related to flat ground. If the ground isn't 100% flat then the V-1s will not spawn. Even if the launcher is flat... if the ground nearby is at a slight incline it still seems to be problematic. I've tested this by running the FMB and by setting up a local dogfight server so it does work with the dogfight server running. I haven't tested on Battlefields1 yet but I think I've figured it out.
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#7
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So on the one map I had them on (that started all of this) I have random results.
Same settings... but of the three launchers it seems to rotate randomly through them before launching a V-1. Sometimes two launchers have a V-1 on them. Part of the problem was definitely the flat land (I think) but I don't think I've quite got whats going on yet.
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