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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-21-2013, 10:55 PM
IceFire IceFire is offline
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Thanks! I was trying to find that but was having no luck.

So I re-adjusted some parameters, made sure the launchers were on flat areas.... still no luck. Just one of the V-1 launchers is active and the others refuse to spawn or launch a V-1.
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  #2  
Old 01-21-2013, 11:16 PM
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CadMan CadMan is offline
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Hmm something has changed.

Got the same sort error, my 2008 mis had 8x launchers all set to fire sequentially about 30 secs apart to create a swarm of 8x all heading to same target, then to pause for 8 mins.
Offline hosted still seems to work, on dedi only 2 launchers appear from the 8x, and one blows itself up.

Need to have test further
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  #3  
Old 01-22-2013, 01:22 PM
IceFire IceFire is offline
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I'm wondering if something has changed and since V-1s are a bit more eclectic the change may have gone unnoticed for several patches. Possible bug here. I'm going to do another test tonight on one of those perfectly flat maps and see what happens.
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  #4  
Old 01-22-2013, 07:06 PM
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CadMan CadMan is offline
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From my tests map last night.

4.11.1
online coral sea map [flat water]
Still wind, clouds at 1500m.
No AI AC or moving objects
11x launchers firing at one of the seaplane bases aprox 50km range.
using MDS and Radar spotting, outside friendly and neutral view only
floating runway for MkIII, Tempests, 25lb to scramble from.
Launchers set to spawn at 4 mins repeat at 10 mins, 999 rds.
Camera set up near Launchers to watch.
Player Multi Hosted all goes as expected, get a swarm launching 11x, appears on ramp 5 mins before. Can track on Radar got 20 sec update so eye scan still required.

Upload to Dedi with SC controlling.
Same map as player hosted version.
player chooses AC and base, spawns in.
check neutral camera, NO RAMPS and they never appear.
redo spawn in times to sequential 2 - 12 mins.
reload, ONLY spawn in times of greater than 8 mins does the launcher appear, still doesnt fire.
Reset spawn in times to all greater than 8 mins reduce repeat to 4 mins.
This time all lunchers appear, BUT no sign of any launch ever occuring.

Yup its broke.
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  #5  
Old 01-22-2013, 07:44 PM
KG26_Alpha KG26_Alpha is offline
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I don't see any problems at all. v4.11.1

I don't see any problems at all. HSFX v6

Working fine in CooP maps And DF maps

Known bugs (for me)
I cant select the V1 if i zoom into the map too much.
I have to switch off the landscape to see the V1 object.

I have V1's set to 2 min delay 9999 avaliable and 1 min between launches.

This then allows 2 mins from mission start before the first V1's are launched
Then 1.30 mins to next spawn and 1:30 to launch
this means that V1's launch every 3 mins even though its set to 1 min.

They are working fine though, make sure you have set each launcher with its own set of timing parameters, ie set mission then run it if only 1 launchers working re-check the others are still set ok.

Attached is a simple df map with 3 V1's all launching in salvo

Select a base and switch to the V1 camera

2 mins to first launch
1:30 to spawn in
1:30 to launch
> repeat
1:30 to spawn in
1:30 to launch
Attached Files
File Type: zip V1 dogfight map test.zip (966 Bytes, 9 views)

Last edited by KG26_Alpha; 01-22-2013 at 07:50 PM.
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  #6  
Old 01-22-2013, 08:27 PM
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CadMan CadMan is offline
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Alpha,
tried your Mis, player hosting no issues, loading into dedi does same as ours, ramps appear don't launch

So answer is its being weird.......
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  #7  
Old 01-22-2013, 08:47 PM
KG26_Alpha KG26_Alpha is offline
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What's the difference between the dedi server and your hosting it online as a DF map.

IL2SC simply rotates the maps (so no conflict there)

1. You are the client and your saying clients dont see the V1's only the host/server ?

2. The dedi server has a different IL2 1946 or hosting software from yours ?

3. None of the above

Last edited by KG26_Alpha; 01-22-2013 at 08:51 PM.
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  #8  
Old 01-22-2013, 09:06 PM
IceFire IceFire is offline
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For me I'm using stock 4.11.1 with no mods. Still haven't tried mods so that's not it. Whenever I launch a personal dogfight server I have the same problem as when using Battlefields1 which is also a stock server running Server Commander.

I think the problem might be in dedicated server land but you're right that its not likely SC related as its not involved with this at all.

I'll do some more testing once I get home.

Thanks to you both for looking into this. Something isn't right... Not sure if its us or the server.
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