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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thanks! I was trying to find that but was having no luck.
So I re-adjusted some parameters, made sure the launchers were on flat areas.... still no luck. Just one of the V-1 launchers is active and the others refuse to spawn or launch a V-1.
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#2
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Hmm something has changed.
Got the same sort error, my 2008 mis had 8x launchers all set to fire sequentially about 30 secs apart to create a swarm of 8x all heading to same target, then to pause for 8 mins. Offline hosted still seems to work, on dedi only 2 launchers appear from the 8x, and one blows itself up. Need to have test further
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HyperLobby Stock 1946 "Kiwi@War" =============================================== Dell MB i7 860 @2.80ghz 8gb GB_Nv550Ti OC 1gb SB Audigy Saitek X45 Saitek Trottle Quadrant SSD Boot, SAS Raid Data |
#3
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I'm wondering if something has changed and since V-1s are a bit more eclectic the change may have gone unnoticed for several patches. Possible bug here. I'm going to do another test tonight on one of those perfectly flat maps and see what happens.
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#4
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From my tests map last night.
4.11.1 online coral sea map [flat water] Still wind, clouds at 1500m. No AI AC or moving objects 11x launchers firing at one of the seaplane bases aprox 50km range. using MDS and Radar spotting, outside friendly and neutral view only floating runway for MkIII, Tempests, 25lb to scramble from. Launchers set to spawn at 4 mins repeat at 10 mins, 999 rds. Camera set up near Launchers to watch. Player Multi Hosted all goes as expected, get a swarm launching 11x, appears on ramp 5 mins before. Can track on Radar got 20 sec update so eye scan still required. Upload to Dedi with SC controlling. Same map as player hosted version. player chooses AC and base, spawns in. check neutral camera, NO RAMPS and they never appear. redo spawn in times to sequential 2 - 12 mins. reload, ONLY spawn in times of greater than 8 mins does the launcher appear, still doesnt fire. Reset spawn in times to all greater than 8 mins reduce repeat to 4 mins. This time all lunchers appear, BUT no sign of any launch ever occuring. Yup its broke.
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HyperLobby Stock 1946 "Kiwi@War" =============================================== Dell MB i7 860 @2.80ghz 8gb GB_Nv550Ti OC 1gb SB Audigy Saitek X45 Saitek Trottle Quadrant SSD Boot, SAS Raid Data |
#5
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I don't see any problems at all. v4.11.1
I don't see any problems at all. HSFX v6 Working fine in CooP maps And DF maps Known bugs (for me) I cant select the V1 if i zoom into the map too much. I have to switch off the landscape to see the V1 object. I have V1's set to 2 min delay 9999 avaliable and 1 min between launches. This then allows 2 mins from mission start before the first V1's are launched Then 1.30 mins to next spawn and 1:30 to launch this means that V1's launch every 3 mins even though its set to 1 min. They are working fine though, make sure you have set each launcher with its own set of timing parameters, ie set mission then run it if only 1 launchers working re-check the others are still set ok. Attached is a simple df map with 3 V1's all launching in salvo Select a base and switch to the V1 camera 2 mins to first launch 1:30 to spawn in 1:30 to launch > repeat 1:30 to spawn in 1:30 to launch Last edited by KG26_Alpha; 01-22-2013 at 07:50 PM. |
#6
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Alpha,
tried your Mis, player hosting no issues, loading into dedi does same as ours, ramps appear don't launch So answer is its being weird.......
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HyperLobby Stock 1946 "Kiwi@War" =============================================== Dell MB i7 860 @2.80ghz 8gb GB_Nv550Ti OC 1gb SB Audigy Saitek X45 Saitek Trottle Quadrant SSD Boot, SAS Raid Data |
#7
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What's the difference between the dedi server and your hosting it online as a DF map.
IL2SC simply rotates the maps (so no conflict there) 1. You are the client and your saying clients dont see the V1's only the host/server ? 2. The dedi server has a different IL2 1946 or hosting software from yours ? 3. None of the above Last edited by KG26_Alpha; 01-22-2013 at 08:51 PM. |
#8
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For me I'm using stock 4.11.1 with no mods. Still haven't tried mods so that's not it. Whenever I launch a personal dogfight server I have the same problem as when using Battlefields1 which is also a stock server running Server Commander.
I think the problem might be in dedicated server land but you're right that its not likely SC related as its not involved with this at all. I'll do some more testing once I get home. Thanks to you both for looking into this. Something isn't right... Not sure if its us or the server.
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Find my missions and much more at Mission4Today.com |
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