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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-15-2008, 08:58 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
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A few questions:
  1. SoW will use OpenAL. Am I correct?
  2. Any chances for Linux Dedicated server? I think there is demand for it.
  3. Is DeviceLink continued/expanded? Maybe there will be possible to make queries about other objects (planes, vehicles and etc.) or even change their waypoints at runtime? That would be good base for online wars. Some kind of access control is required also (i.e.: only server should get that information and not clients).
  4. Will SoW has different switch for skin and squadron insignia download? Skins are always painful for online because of traffic they require, however squadron insignias are relatively small and is good compromise between customization and stutter free play.
  5. In IL2 we have oil on windshield effect, however we get it only from our own aircraft. Will it be possible to get oil, which leaked from other aircraft, on your windscreen in SoW? Same about effects of debris... will there be such ones?
  6. Will there be some difficulty setting, which would hide all HUD messages like "Engine Overheat", "Fuel leak" and etc.?
  7. I know that visual icing effects are hard to model, however will there be any icing at all? I am thinking about frozen guns, maybe some ice in carburetor and etc. By the way, will some guns jam because of shots at high Gs?

Last edited by ZaltysZ; 09-15-2008 at 09:22 AM.
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Old 09-15-2008, 01:11 PM
EAF602_Joe90 EAF602_Joe90 is offline
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Can you tell us more of any movie making tools that will be in SoW?

Will there be a free roaming camera so that we can get the perfect angle? In IL2 we have to rely on lots of static cameras and hope one is in the right place. Sometimes we don't even have static cameras if we are filming an online game.

This is probebly impossible, but if there was any way to rewind a track it would reduce significantly the amount of time to make a movie?

If you need any help on movie demo's, just ask

Thanks.
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